92 results

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Name Type Class PP Power Acc Pri Effect
Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

After You Normal status 15 — —

Makes the target act next this turn.

Ally Switch Psychic status 15 — — 2

User switches places with the friendly Pokémon opposite it.

Autotomize Steel status 15 — —

Raises the user's Speed by two stages and halves the user's weight.

Bestow Normal status 15 — —

Gives the user's held item to the target.

Blue Flare Fire special 5 130 85%

Has a 20% chance to burn the target.

Bolt Strike Electric physical 5 130 85%

Has a 20% chance to paralyze the target.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Clear Smog Poison special 15 50 —

Removes all of the target's stat modifiers.

Coil Poison status 20 — —

Raises the user's Attack, Defense, and accuracy by one stage each.

Cotton Guard Grass status 10 — —

Raises the user's Defense by three stages.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Entrainment Normal status 15 — 100%

Copies the user's ability onto the target.

Fiery Dance Fire special 10 80 100%

Has a 50% chance to raise the user's Special Attack by one stage.

Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Freeze Shock Ice physical 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Fusion Bolt Electric physical 5 100 100%

With Fusion Flare, inflicts double damage.

Fusion Flare Fire special 5 100 100%

With Fusion Bolt, inflicts double damage.

Gear Grind Steel physical 15 50 85%

Hits twice in one turn.

Glaciate Ice special 10 65 95%

Lowers the target's Speed by one stage.

Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Guard Split Psychic status 10 — —

Averages Defense and Special Defense with the target.

Head Charge Normal physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

Heal Pulse Psychic status 10 — —

Heals the target for half its max HP.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

Hone Claws Dark status 15 — —

Raises the user's Attack and accuracy by one stage.

Horn Leech Grass physical 10 75 100%

Drains half the damage inflicted to heal the user.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Ice Burn Ice special 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Magic Room Psychic status 10 — —

Negates held items for five turns.

Night Daze Dark special 10 85 95%

Has a 40% chance to lower the target's accuracy by one stage.

Power Split Psychic status 10 — —

Averages Attack and Special Attack with the target.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Psystrike Psychic special 10 100 100%

Inflicts damage based on the target's Defense, not Special Defense.

Quash Dark status 15 — 100%

Makes the target act last this turn.

Quick Guard Fighting status 15 — — 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quiver Dance Bug status 20 — —

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Rage Powder Bug status 20 — — 2

Redirects the target's single-target effects to the user for this turn.

Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Reflect Type Normal status 15 — —

User becomes the target's type.

Relic Song Normal special 10 75 100%

Has a 10% chance to put the target to sleep.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Searing Shot Fire special 5 100 100%

Has a 30% chance to burn the target.

Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Shell Smash Normal status 15 — —

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Shift Gear Steel status 10 — —

Raises the user's Attack by one stage and its Speed by two stages.

Simple Beam Normal status 15 — 100%

Changes the target's ability to Simple.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Soak Water status 20 — 100%

Changes the target's type to Water.

Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Storm Throw Fighting physical 10 60 100%

Always scores a critical hit.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

Techno Blast Normal special 5 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Telekinesis Psychic status 15 — —

Moves have 100% accuracy against the target for three turns.

V-create Fire physical 5 180 95%

Lowers the user's Defense, Special Defense, and Speed by one stage each.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Wide Guard Rock status 10 — — 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Wonder Room Psychic status 10 — —

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Work Up Normal status 30 — —

Raises the user's Attack and Special Attack by one stage each.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.