92 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
---|---|---|---|---|---|---|---|
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
|||
Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
|||
After You | 15 | — | — | Makes the target act next this turn. |
|||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
||
Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
|||
Bestow | 15 | — | — | Gives the user's held item to the target. |
|||
Blue Flare | 5 | 130 | 85% | Has a 20% chance to burn the target. |
|||
Bolt Strike | 5 | 130 | 85% | Has a 20% chance to paralyze the target. |
|||
Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
|||
Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
||
Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
|||
Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
|||
Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
|||
Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
||
Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
|||
Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
|||
Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||
Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
|||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
|||
Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
|||
Fiery Dance | 10 | 80 | 100% | Has a 50% chance to raise the user's Special Attack by one stage. |
|||
Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
|||
Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
|||
Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
|||
Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
|||
Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
|||
Freeze Shock | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
|||
Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
|||
Fusion Bolt | 5 | 100 | 100% | With Fusion Flare, inflicts double damage. |
|||
Fusion Flare | 5 | 100 | 100% | With Fusion Bolt, inflicts double damage. |
|||
Gear Grind | 15 | 50 | 85% | Hits twice in one turn. |
|||
Glaciate | 10 | 65 | 95% | Lowers the target's Speed by one stage. |
|||
Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
|||
Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
|||
Head Charge | 15 | 120 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
|||
Heart Stamp | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Heat Crash | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
|||
Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
|||
Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
|||
Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
|||
Horn Leech | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||
Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
|||
Ice Burn | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
|||
Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
|||
Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
|||
Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
|||
Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
|||
Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
|||
Magic Room | 10 | — | — | Negates held items for five turns. |
|||
Night Daze | 10 | 85 | 95% | Has a 40% chance to lower the target's accuracy by one stage. |
|||
Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
|||
Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Psystrike | 10 | 100 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Quash | 15 | — | 100% | Makes the target act last this turn. |
|||
Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
||
Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
|||
Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
||
Razor Shell | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
|||
Reflect Type | 15 | — | — | User becomes the target's type. |
|||
Relic Song | 10 | 75 | 100% | Has a 10% chance to put the target to sleep. |
|||
Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
|||
Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
Sacred Sword | 15 | 90 | 100% | Ignores the target's stat modifiers. |
|||
Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
|||
Searing Shot | 5 | 100 | 100% | Has a 30% chance to burn the target. |
|||
Secret Sword | 10 | 85 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
|||
Shell Smash | 15 | — | — | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. |
|||
Shift Gear | 10 | — | — | Raises the user's Attack by one stage and its Speed by two stages. |
|||
Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
|||
Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
|||
Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
|||
Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
|||
Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
Soak | 20 | — | 100% | Changes the target's type to Water. |
|||
Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
|||
Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
|||
Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
|||
Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
|||
Techno Blast | 5 | 120 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
|||
V-create | 5 | 180 | 95% | Lowers the user's Defense, Special Defense, and Speed by one stage each. |
|||
Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
|||
Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||
Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
|||
Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
||
Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||
Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
|||
Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |