92 results

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Name Type Class PP Power Acc Pri Effect
Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

Power Split Psychic status 10

Averages Attack and Special Attack with the target.

Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

Rage Powder Bug status 20 2

Redirects the target's single-target effects to the user for this turn.

Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Magic Room Psychic status 10

Negates held items for five turns.

Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

Storm Throw Fighting physical 10 60 100%

Always scores a critical hit.

Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

Quiver Dance Bug status 20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Soak Water status 20 100%

Changes the target's type to Water.

Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

Entrainment Normal status 15 100%

Copies the user's ability onto the target.

After You Normal status 15

Makes the target act next this turn.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Scald Water special 15 80 100%

Has a 30% chance to burn the target.

Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Heal Pulse Psychic status 10

Heals the target for half its max HP.

Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

Shift Gear Steel status 10

Raises the user's Attack by one stage and its Speed by two stages.

Circle Throw Fighting physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Quash Dark status 15 100%

Makes the target act last this turn.

Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

Reflect Type Normal status 15

User becomes the target's type.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Bestow Normal status 15

Gives the user's held item to the target.

Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Volt Switch Electric special 20 70 100%

User must switch out after attacking.

Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Frost Breath Ice special 10 60 90%

Always scores a critical hit.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

Horn Leech Grass physical 10 75 100%

Drains half the damage inflicted to heal the user.

Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

Razor Shell Water physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

Cotton Guard Grass status 10

Raises the user's Defense by three stages.

Night Daze Dark special 10 85 95%

Has a 40% chance to lower the target's accuracy by one stage.

Psystrike Psychic special 10 100 100%

Inflicts damage based on the target's Defense, not Special Defense.

Tail Slap Normal physical 10 25 85%

Hits 2-5 times in one turn.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Head Charge Normal physical 15 120 100%

User receives 1/4 the damage it inflicts in recoil.

Gear Grind Steel physical 15 50 85%

Hits twice in one turn.

Searing Shot Fire special 5 100 100%

Has a 30% chance to burn the target.

Techno Blast Normal special 5 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Relic Song Normal special 10 75 100%

Has a 10% chance to put the target to sleep.

Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Glaciate Ice special 10 65 95%

Lowers the target's Speed by one stage.

Bolt Strike Electric physical 5 130 85%

Has a 20% chance to paralyze the target.

Blue Flare Fire special 5 130 85%

Has a 20% chance to burn the target.

Fiery Dance Fire special 10 80 100%

Has a 50% chance to raise the user's Special Attack by one stage.

Freeze Shock Ice physical 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.

Ice Burn Ice special 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

V-create Fire physical 5 180 95%

Lowers the user's Defense, Special Defense, and Speed by one stage each.

Fusion Flare Fire special 5 100 100%

With Fusion Bolt, inflicts double damage.

Fusion Bolt Electric physical 5 100 100%

With Fusion Flare, inflicts double damage.

Move Search

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Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.