Essentials
Abilities
- Sand Force
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Hidden Ability
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 645
- Original Unova
- 151
- Updated Unova
- 200
Names
- Japanese
- ランドロス (randorosu)
- ランドロス
- Korean
- 랜드로스
- Chinese
- 土地雲
- 土地云
- French
- Démétéros
- German
- Demeteros
- Spanish
- Landorus
- Italian
- Landorus
Breeding
Compatibility
Incarnate Landorus cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Landorus |
Landorus Forms
Forms have different stats and abilities. Landorus switches forms when the Reveal Glass is used on it.
The Reveal Glass may be obtained by taking a Therian Landorus to Abundant Shrine. (Landorus can be obtained in Therian Forme from the Dream Radar.)
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 80.9 | 351 | 382 | |
Attack | 90.6 | 318 | 349 | |
Defense | 73.5 | 248 | 279 | |
Special Attack | 88.6 | 298 | 329 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 86.3 | 270 | 301 | |
Total | 91.8 |
Flavor
Flavor Text
-
Lands visited by Landorus grant such bountiful crops that it has been hailed as “The Guardian of the Fields.”
The energy that comes pouring from its tail increases the nutrition in the soil, making crops grow to great size.
From the forces of lightning and wind, it creates energy to give nutrients to the soil and make the land abundant.
-
Lands visited by Landorus grant such bountiful crops that it has been hailed as “The Guardian of the Fields.”
From the forces of lightning and wind, it creates energy to give nutrients to the soil and make the land abundant.
Lands visited by Landorus grant such bountiful crops that it has been hailed as “The Guardian of the Fields.”
From the forces of lightning and wind, it creates energy to give nutrients to the soil and make the land abundant.
Sprites
Height
4'11.1"
1.5 m
Weight
149.9 lb
68.0 kg
Locations
Moves
Ground and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Landorus's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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— | — | — | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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— | — | — | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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— | — | — | — | Block | 5 | — | — | Prevents the target from leaving battle. |
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— | — | — | — | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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— | — | — | — | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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7 | 7 | 7 | — | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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13 | 13 | 13 | 7 | Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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19 | 19 | 19 | 13 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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25 | 25 | 25 | 19 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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31 | 31 | 31 | 25 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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37 | 37 | 37 | 31 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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43 | 43 | 43 | 37 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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49 | 49 | 49 | 43 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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55 | 55 | 55 | 49 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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61 | 61 | 61 | 55 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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67 | 67 | 67 | 61 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
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73 | 73 | 73 | 67 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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79 | 79 | 79 | 73 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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85 | 85 | 85 | 79 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |