Essentials
Pokédex Numbers
- Introduced in
- National
- 490
- Original Sinnoh
-
151
- Extended Sinnoh
-
151
Names
- Japanese
- マナフィ (manafi)
-
- マナフィ
- Official roomaji
- Manaphy
- Korean
- 마나피
- Chinese
- 瑪納霏
-
- 玛纳霏
- French
- Manaphy
- German
- Manaphy
- Spanish
- Manaphy
- Italian
- Manaphy
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Phione | |||
Manaphy |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 90.4 | 373 | 404 | |
Attack | 75.0 | 268 | 299 | |
Defense | 82.1 | 268 | 299 | |
Special Attack | 80.1 | 268 | 299 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 84.3 | 268 | 299 | |
Total | 91.8 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/15/19
Flavor
Flavor Text
-
It is born with a wondrous power that lets it bond with any kind of Pokémon.
-
It is born with a wondrous power that lets it bond with any kind of Pokémon.
It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.
It is born with a wondrous power that lets it bond with any kind of Pokémon.
It starts its life with a wondrous power that permits it to bond with any kind of Pokémon.
Sprites


Height
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
0'11.8"
0.3 m
Weight


3.1 lb
1.4 kg
Locations
Pal Park
- Area
- Sea
- Score
- 100
- Rate
- 1
Moves
Water moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Tail Glow | ![]() |
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20 | — | — | Raises the user's Special Attack by three stages. |
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— | — | — | — | — | — | Bubble | ![]() |
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30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | — | — | Water Sport | ![]() |
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15 | — | — | Halves all Fire-type damage. |
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9 | 9 | 9 | 9 | 9 | 9 | Charm | ![]() |
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20 | — | 100% | Lowers the target's Attack by two stages. |
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16 | 16 | 16 | 16 | 16 | 16 | Supersonic | ![]() |
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20 | — | 55% | Confuses the target. |
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24 | 24 | 24 | 24 | 24 | 24 | Bubble Beam | ![]() |
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20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | Acid Armor | ![]() |
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20 | — | — | Raises the user's Defense by two stages. |
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39 | 39 | 39 | 39 | 39 | 39 | Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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46 | 46 | 46 | 46 | 46 | 46 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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54 | 54 | 54 | 54 | 54 | 54 | Aqua Ring | ![]() |
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20 | — | — | Restores 1/16 of the user's max HP each turn. |
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61 | 61 | 61 | 61 | 61 | 61 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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69 | 69 | 69 | 69 | 69 | 69 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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76 | 76 | 76 | 76 | 76 | 76 | Heart Swap | ![]() |
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10 | — | — | User and target swap stat changes. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Ancient Power | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Covet | ![]() |
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25 | 60 | 100% | Takes the target's item. |
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Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Heal Bell | ![]() |
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5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | ![]() |
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20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | ![]() |
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20 | 65 | 100% | Target drops its held item. |
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Last Resort | ![]() |
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5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Signal Beam | ![]() |
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15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | ![]() |
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10 | — | — | User and target swap abilities. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Uproar | ![]() |
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10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
03 | 03 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | ![]() |
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20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | ![]() |
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10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | Blizzard | ![]() |
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5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | ![]() |
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30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 20 | 20 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | Psychic | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | 48 | Skill Swap | ![]() |
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10 | — | — | User and target swap abilities. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | ![]() |
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10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | 55 | 55 | 55 | Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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55 | 55 | Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | ![]() |
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10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | ![]() |
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20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | ![]() |
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20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | U-turn | ![]() |
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20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | 94 | Surf | ![]() |
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15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H5 | 98 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | Dazzling Gleam | ![]() |
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10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | ![]() |
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20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | ![]() |
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15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H7 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |