Essentials

Dhelmise

Sea Creeper Pokémon

Dhelmise

Ghost Grass

Abilities

Steelworker

This Pokémon's Steel moves have 1.5× power.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 0
  • Fire 2
  • Flying 2
  • Ghost 2
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 0
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
781
Original Alola
263 Sun, Moon
Original Poni
78 Sun, Moon
Updated Alola
344 Ultra Sun, Ultra Moon
Updated Poni
91 Ultra Sun, Ultra Moon

Names

Japanese
ダダリン (dadarin)
ダダリン
Korean
타타륜
Chinese
破破舵輪
破破舵轮
French
Sinistrail
German
Moruda
Spanish
Dhelmise
Italian
Dhelmise

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
181 Search:
Effort points
  • 2 Attack
Capture rate
25 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Dhelmise

Stats

Pctile Min IVs Max IVs
HP
70
56.6 313 344
Attack
131
93.7 330 361
Defense
100
82.1 268 299
Special Attack
86
68.8 240 271
Special Defense
90
75.3 248 279
Speed
40
17.2 148 179
Total
517
75.7

Flavor

Flavor Text

Generation 7
Sun

Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.

Moon

The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.

Ultra Sun

It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.

Ultra Moon

Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.

Sprites

Dhelmise Dhelmise

Miscellany

Species
Sea Creeper Pokémon Search:
Color
Green Search:
Cry
Shape
Alvine Search:

Height

Trainer dude

Dhelmise
39

12'9.5"
3.9 m

Weight

Trainer dudette

Dhelmise
2100

463.0 lb
210.0 kg

Locations

Moves

Ghost and Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Dhelmise's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Switcheroo Dark status 10 100%

User and target swap items.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

5 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

9 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

18 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

23 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

27 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

32 Anchor Shot Steel physical 20 80 100%

Traps the target.

36 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

41 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

45 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

50 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

54 Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

59 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links