Essentials
Abilities
- Bulletproof
Protects against bullet, ball, and bomb-based moves.
- Soundproof
Protects against sound-based moves.
Hidden Ability
- Overcoat
Protects against damage from weather.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 782
- Original Alola
- 271
- Original Poni
- 86
- Updated Alola
- 361
- Updated Poni
- 108
Names
- Japanese
- ジャラコ (jarako)
- ジャラコ
- Korean
- 짜랑꼬
- Chinese
- 心鱗寶
- 心鳞宝
- French
- Bébécaille
- German
- Miniras
- Spanish
- Jangmo-o
- Italian
- Jangmo-o
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Jangmo-o | Hakamo-o Level up, starting at level 35 | Kommo-o Level up, starting at level 45 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 15.8 | 263 | 294 | |
Attack | 23.5 | 178 | 209 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 15.6 | 158 | 189 | |
Speed | 23.7 | 158 | 189 | |
Total | 13.4 |
Flavor
Flavor Text
-
It expresses its feelings by smacking its scales. Metallic sounds echo through the tall mountains where Jangmo-o lives.
They live in mountains where no trace of humans can be detected. Jangmo-o grow little by little as they battle one another.
It smacks the scales on its head against rocks or against the ground to frighten its opponents. It can also contact its friends with these noises.
It will never show an enemy its back in battle. Ancient warriors liked Jangmo-o for its valiant disposition and made it one of their own.
Sprites
Height
1'11.6"
0.6 m
Weight
65.5 lb
29.7 kg
Locations
Moves
Dragon moves get STAB, and have their type highlighted in green.
Physical moves better suit Jangmo-o's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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9 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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13 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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17 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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21 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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25 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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29 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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33 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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37 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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41 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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45 | Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
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49 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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53 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |