Essentials

Jangmo-o

Scaly Pokémon

Jangmo-o

Dragon

Abilities

Bulletproof

Protects against bullet, ball, and bomb-based moves.

Soundproof

Protects against sound-based moves.

Hidden Ability

Overcoat

Protects against damage from weather.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric ½
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ジャラコ (jarako)
ジャラコ
Korean
짜랑꼬
Chinese
心鱗寶
心鳞宝
French
Bébécaille
German
Miniras
Spanish
Jangmo-o
Italian
Jangmo-o

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Dragon
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Defense
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Razor Claw Razor Claw

Evolution

Baby Basic Stage 1 Stage 2
Jangmo-o Hakamo-o Level up, starting at level 35 Kommo-o Level up, starting at level 45

Stats

Pctile Min IVs Max IVs
HP
45
15.8 263 294
Attack
55
23.5 178 209
Defense
65
43.0 198 229
Special Attack
45
21.0 158 189
Special Defense
45
15.6 158 189
Speed
45
23.7 158 189
Total
300
13.4

Flavor

Flavor Text

Generation 7
Moon

They live in mountains where no trace of humans can be detected. Jangmo-o grow little by little as they battle one another.

Ultra Sun

It smacks the scales on its head against rocks or against the ground to frighten its opponents. It can also contact its friends with these noises.

Sprites

Jangmo-o Jangmo-o

Miscellany

Species
Scaly Pokémon Search:
Color
Gray Search:
Cry
Shape
Mensal Search:

Height

Trainer dude

Jangmo-o
6

1'11.6"
0.6 m

Weight

Trainer dudette

Jangmo-o
297

65.5 lb
29.7 kg

Locations

Moves

Dragon moves get STAB, and have their type highlighted in green.

Physical moves better suit Jangmo-o's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

9 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

13 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

17 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

21 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

25 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

29 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

33 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

37 Iron Defense Steel status 15

Raises the user's Defense by two stages.

41 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

45 Noble Roar Normal status 30 100%

Lowers the target's Attack and Special Attack by one stage.

49 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

53 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links