Essentials
Abilities
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Hidden Ability
- Inner Focus
Prevents flinching.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 243
- Original Johto
- 238
- Updated Johto
- 243
Names
- Japanese
- ライコウ (raikou)
- ライコウ
- Official roomaji
- Raikou
- Korean
- 라이코
- Chinese
- 雷公
- 雷公
- French
- Raikou
- German
- Raikou
- Spanish
- Raikou
- Italian
- Raikou
Breeding
Compatibility
Raikou cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Raikou |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 82.6 | 353 | 384 | |
Attack | 60.5 | 238 | 269 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 88.6 | 298 | 329 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 93.5 | 298 | 329 | |
Total | 87.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/18/19
Flavor
Flavor Text
-
It is said to have fallen with lightning. It can fire thunderbolts from the rain clouds on its back.
-
The rain clouds it carries let it fire thunderbolts at will. They say that it descended with lightning.
This rough Pokémon stores energy inside its body, then sweeps across the land, shooting off electricity.
Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
Sprites
Height
6'2.8"
1.9 m
Weight
392.4 lb
178.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 90
- Rate
- 3
Moves
Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Raikou's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
||||||||
— | — | — | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
||||||||
— | — | — | — | — | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
— | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
11 | 11 | 8 | 8 | 8 | 8 | 8 | 8 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
21 | 21 | 15 | 15 | 15 | 15 | 15 | 15 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
31 | 31 | 22 | 22 | 22 | 22 | 22 | 22 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
41 | 41 | 29 | 29 | 29 | 29 | 29 | 29 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
|||
51 | 51 | 36 | 36 | 36 | 36 | 36 | 36 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||
61 | 61 | 43 | 43 | 43 | 43 | 43 | 43 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||
50 | 50 | 50 | 50 | 50 | 50 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
|||||
57 | 57 | 57 | 57 | 57 | 57 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
|||||
64 | 64 | 64 | 64 | 64 | 64 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
|||||
71 | 71 | 71 | 71 | 71 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
||||||
71 | 71 | 71 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
||||||||
81 | 78 | 78 | 78 | 78 | 78 | 78 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
||||
85 | 85 | 85 | 85 | 85 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||||||||||
Shock Wave | 20 | 60 | — | Never misses. |
|||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||
Swift | 20 | 60 | — | Never misses. |
|||||||||||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||||||||
Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||||||
05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
||||||||||
08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||||||
09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
||||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
|||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||
24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||
25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||||
31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||||||
30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
|||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
||||
34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
||||||||
37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||
39 | Swift | 20 | 60 | — | Never misses. |
||||||||||
43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||||
57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||||
60 | 60 | 60 | 60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
|||||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||||
70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
||||||
72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||||||
73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||
77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
|||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||
78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||
93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||
95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||||||
H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
||||
H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||||||||
H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||
H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |