Essentials
Abilities
- Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 788
- Original Alola
- 288
- Original Poni
- 100
- Updated Alola
- 386
- Updated Poni
- 130
Names
- Japanese
- カプ・レヒレ (kapu・rehire)
- カプ・レヒレ
- Korean
- 카푸느지느
- Chinese
- 卡璞・鰭鰭
- 卡璞・鳍鳍
- French
- Tokopisco
- German
- Kapu-Kime
- Spanish
- Tapu Fini
- Italian
- Tapu Fini
Breeding
Compatibility
Tapu Fini cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Tapu Fini |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.6 | 313 | 344 | |
Attack | 48.9 | 218 | 249 | |
Defense | 89.8 | 298 | 329 | |
Special Attack | 74.8 | 258 | 289 | |
Special Defense | 96.6 | 328 | 359 | |
Speed | 68.3 | 238 | 269 | |
Total | 85.7 |
Flavor
Flavor Text
-
The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy.
The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness.
This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.
Although it’s called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.
Sprites
Height
4'3.2"
1.3 m
Weight
46.7 lb
21.2 kg
Locations
Moves
Water and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Tapu Fini's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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— | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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— | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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— | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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— | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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— | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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— | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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8 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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14 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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20 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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26 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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32 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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38 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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43 | Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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48 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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53 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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58 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |