Essentials
Abilities
- Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 787
- Original Alola
- 287
- Original Ula'ula
- 130
- Updated Alola
- 385
- Updated Ula'ula
- 160
Names
- Japanese
- カプ・ブルル (kapu・bururu)
- カプ・ブルル
- Korean
- 카푸브루루
- Chinese
- 卡璞・哞哞
- 卡璞・哞哞
- French
- Tokotoro
- German
- Kapu-Toro
- Spanish
- Tapu Bulu
- Italian
- Tapu Bulu
Breeding
Compatibility
Tapu Bulu cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Tapu Bulu |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.6 | 313 | 344 | |
Attack | 92.6 | 328 | 359 | |
Defense | 89.8 | 298 | 329 | |
Special Attack | 67.3 | 238 | 269 | |
Special Defense | 79.6 | 258 | 289 | |
Speed | 58.8 | 218 | 249 | |
Total | 85.7 |
Flavor
Flavor Text
-
It pulls large trees up by the roots and swings them around. It causes vegetation to grow, and then it absorbs energy from the growth.
The guardian deity of Ula’ula is a lazy Pokémon. It commands plants to immobilize its foes and then deals them a savage blow with its horns.
Although it’s called a guardian deity, it’s violent enough to crush anyone it sees as an enemy.
It makes ringing sounds with its tail to let others know where it is, avoiding unneeded conflicts. This guardian deity of Ula’ula controls plants.
Sprites
Height
6'2.8"
1.9 m
Weight
100.3 lb
45.5 kg
Locations
Moves
Grass and Fairy moves get STAB, and have their type highlighted in green.
Physical moves better suit Tapu Bulu's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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— | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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— | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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— | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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— | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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— | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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— | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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— | Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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8 | Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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14 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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26 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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32 | Horn Leech | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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38 | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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43 | Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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48 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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53 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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58 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |