Essentials
Abilities
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
- Serene Grace
Doubles the chance of moves' extra effects occurring.
Hidden Ability
- Super Luck
Raises moves' critical hit rates one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 175
- Original Johto
- 46
- Extended Sinnoh
- 173
- Updated Johto
- 46
Names
- Japanese
- トゲピー (togepii)
- トゲピー
- Official roomaji
- Togepy
- Korean
- 토게피
- Chinese
- 波克比
- 波克比
- French
- Togepi
- German
- Togepi
- Spanish
- Togepi
- Italian
- Togepi
Breeding
Compatibility
Togepi cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Togepi | Togetic Level up, with at least 220 happiness | Togekiss Use a Shiny Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 4.5 | 243 | 274 | |
Attack | 1.1 | 108 | 139 | |
Defense | 43.0 | 198 | 229 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 2.7 | 108 | 139 | |
Total | 3.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/20
Flavor
Flavor Text
-
It transforms the kindness and joy of others into happiness, which it stores in its shell.
-
The shell seems to be filled with joy. It is said that it will share good luck when treated kindly.
A proverb claims that happiness will come to anyone who can make a sleeping Togepi stand up.
As its energy, Togepi uses the positive emotions of compassion and pleasure exuded by people and Pokémon. This Pokémon stores up feelings of happiness inside its shell, then shares them with others.
Sprites
Miscellany
Height
0'11.8"
0.3 m
Weight
3.3 lb
1.5 kg
Locations
- Gold
- Silver
- Crystal
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Omega Ruby
- Alpha Sapphire
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Togepi's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | — | — | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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7 | 6 | 4 | 6 | 6 | 5 | 5 | 5 | 5 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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18 | 11 | 9 | 10 | 10 | 9 | 9 | 9 | 9 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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16 | 13 | 15 | 15 | 13 | 13 | 13 | 13 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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25 | 21 | 17 | 19 | 19 | 17 | 17 | 17 | 17 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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21 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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26 | 25 | 24 | 24 | 21 | 21 | 21 | 21 | Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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25 | 25 | 25 | 25 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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31 | 29 | 28 | 28 | 29 | 29 | 29 | 29 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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33 | 33 | 33 | 33 | 33 | 33 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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31 | 36 | 33 | 37 | 37 | 37 | 37 | 37 | 37 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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38 | 41 | 37 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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41 | 42 | 42 | 41 | 41 | 41 | 41 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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46 | 46 | 45 | 45 | 45 | 45 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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51 | 51 | 49 | 49 | 49 | 49 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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53 | 53 | 53 | 53 | After You | 15 | — | — | Makes the target act next this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Mirror Move | 20 | — | — | Uses the target's last used move. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | Swift | 20 | 60 | — | Never misses. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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H5 | H5 | H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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H6 | H6 | H6 | H6 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |