Essentials

Xurkitree

Glowing Pokémon

Xurkitree

Electric

Abilities

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
デンジュモク (denjumoku)
デンジュモク
Korean
전수목
Chinese
電束木
电束木
French
Câblifère
German
Voltriant
Spanish
Xurkitree
Italian
Xurkitree

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Xurkitree cannot breed.

Training

Base EXP
257 Search:
Effort points
  • 3 Special Attack
Capture rate
45 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Xurkitree

Stats

Pctile Min IVs Max IVs
HP
83
77.2 339 370
Attack
89
63.1 246 277
Defense
71
54.0 210 241
Special Attack
173
99.4 414 445
Special Defense
71
53.8 210 241
Speed
83
66.1 234 265
Total
570
85.7

Flavor

Flavor Text

Generation 7
Moon

It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.

Ultra Sun

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Sprites

Xurkitree Xurkitree

Miscellany

Species
Glowing Pokémon Search:
Color
Black Search:
Cry
Shape
Sciurine Search:

Height

Trainer dude

Xurkitree
38

12'5.6"
3.8 m

Weight

Trainer dudette

Xurkitree
1000

220.5 lb
100.0 kg

Locations

Moves

Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Xurkitree's higher Special Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tail Glow Bug status 20

Raises the user's Special Attack by three stages.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

7 Thunder Wave Electric status 20 90%

Paralyzes the target.

13 Shock Wave Electric special 20 60

Never misses.

19 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

23 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

29 Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

31 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

37 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

43 Hypnosis Psychic status 20 60%

Puts the target to sleep.

47 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

53 Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

59 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

67 Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

73 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links