Essentials
Abilities
- Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 796
- Original Alola
- 296
- Updated Alola
- 396
Names
- Japanese
- デンジュモク (denjumoku)
- デンジュモク
- Korean
- 전수목
- Chinese
- 電束木
- 电束木
- French
- Câblifère
- German
- Voltriant
- Spanish
- Xurkitree
- Italian
- Xurkitree
Breeding
Compatibility
Xurkitree cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Xurkitree |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 77.2 | 339 | 370 | |
Attack | 63.1 | 246 | 277 | |
Defense | 54.0 | 210 | 241 | |
Special Attack | 99.4 | 414 | 445 | |
Special Defense | 53.8 | 210 | 241 | |
Speed | 66.1 | 234 | 265 | |
Total | 85.7 |
Flavor
Flavor Text
-
One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
They’ve been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.
Sprites
Height
12'5.6"
3.8 m
Weight
220.5 lb
100.0 kg
Locations
Moves
Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Xurkitree's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tail Glow | 20 | — | — | Raises the user's Special Attack by three stages. |
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— | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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— | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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7 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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13 | Shock Wave | 20 | 60 | — | Never misses. |
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19 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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23 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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29 | Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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31 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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37 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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43 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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47 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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53 | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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59 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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67 | Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
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73 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |