Essentials
Abilities
- Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 797
- Original Alola
- 297
- Updated Alola
- 397
Names
- Japanese
- テッカグヤ (tekkaguya)
- テッカグヤ
- Korean
- 철화구야
- Chinese
- 鐵火輝夜
- 铁火辉夜
- French
- Bamboiselle
- German
- Kaguron
- Spanish
- Celesteela
- Italian
- Celesteela
Breeding
Compatibility
Celesteela cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Celesteela |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 88.1 | 367 | 398 | |
Attack | 77.9 | 270 | 301 | |
Defense | 84.6 | 274 | 305 | |
Special Attack | 85.0 | 282 | 313 | |
Special Defense | 86.6 | 270 | 301 | |
Speed | 44.5 | 190 | 221 | |
Total | 85.7 |
Flavor
Flavor Text
-
It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed.
One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Sprites
Height
30'2.2"
9.2 m
Weight
2204.4 lb
999.9 kg
Locations
Moves
Steel and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Celesteela's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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— | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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— | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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13 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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19 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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23 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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29 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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31 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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37 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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47 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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53 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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59 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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67 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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73 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |