Essentials

Magma Storm

Fire special

Generation 4

Summary

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Damage Dealt

  • Bug 2
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock ½
  • Steel 2
  • Water ½

Stats

Power
100; percentile 80.9
Accuracy
75% ≈ 75.0 power
PP
5, up to 8 with PP Up PP Up
Target
Selected Pokémon
Effect chance
100
Priority
0 (normal)

Machines

Generation 4
Not a TM
Generation 5
Not a TM
Generation 6
Not a TM

Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Rapid Spin cancels this effect.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

History

Before Black, White
Has 70% accuracy.

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

The foe becomes trapped within a maelstrom of fire that rages for two to five turns.

Generation 5
Black, White, Black 2, White 2

The target becomes trapped within a maelstrom of fire that rages for four to five turns.

Foreign Names

Spanish
Lluvia Ígnea
French
Vortex Magma
Czech
Bouře lávy
Italian
Magmaclisma
German
Lavasturm
Japanese
マグマストーム (magumasutoomu)

Contests

Generation 4 Super Contest

Type
Tough
Appeal
♡♡
Flavor text
Allows performance of the same move twice in a row.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as Magma Storm.

Move Type Class PP Power Acc Pri Effect
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Pokémon

Fire Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Special Attack are more suited to Magma Storm's special damage, and have the stat highlighted in green.

Generation 4 Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
96 96 Heatran Fire Steel Flash Fire
Flame Body
½ male, ½ female Undiscovered 91 90 106 130 106 77 600

External Links