Essentials

Clamp

Water physical

Generation 1

Summary

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Damage Dealt

  • Bug 1
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water ½

Stats

Power
35; percentile 10.8
Accuracy
85% ≈ 29.8 power
PP
15, up to 24 with PP Up PP Up
Target
Selected Pokémon
Effect chance
100
Priority
0 (normal)

Flags

Machines

Generation 1
Not a TM
Generation 2
Not a TM
Generation 3
Not a TM
Generation 4
Not a TM
Generation 5
Not a TM
Generation 6
Not a TM

Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Rapid Spin cancels this effect.

Meta

This reflects how the games treat moves and may be somewhat idealistic.

History

Before Black, White
Has 75% accuracy. Has 10 PP.

Flavor

Flavor Text

Generation 2
Gold, Silver, Crystal

Traps the foe for 2-5 turns.

Generation 3
Ruby, Sapphire, Emerald

Traps and squeezes the foe for 2 to 5 turns.

FireRed, LeafGreen

The foe is clamped and squeezed by the user’s shell for two to five turns.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.

Generation 5
Black, White, Black 2, White 2

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Generation 6
X, Y

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Foreign Names

German
Schnapper
Italian
Tenaglia
Spanish
Tenaza
Czech
Sevření
French
Claquoir
Japanese
からではさむ (karadehasamu)

Contests

Generation 3 Contest

Type
Tough
Appeal
♡♡♡
Jam
Flavor text
Temporarily stops the crowd from getting excited.
Use after
Use before
None

Generation 4 Super Contest

Type
Tough
Appeal
♡♡♡
Flavor text
A basic performance using a move known by the Pokémon.
Use after
None
Use before
None

Similar moves

These moves all have the same effect as Clamp.

Move Type Class PP Power Acc Pri Effect
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Magma Storm Fire special 5 100 75%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Pokémon

Water Pokémon get STAB, and have their types highlighted in green.

Pokémon with higher Attack are more suited to Clamp's physical damage, and have the stat highlighted in green.

Generation 1 Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Generation 4 Generation 5 Generation 6 Pokémon Type Ability Gender Egg Group HP Atk Def SpA SpD Spd Total
Level up: Learned when a Pokémon reaches a certain level.
23 41 41 43 25 25 25 Shellder Water Shell Armor
Skill Link
Overcoat
½ male, ½ female Water 3 30 65 100 45 25 40 305
Cloyster Water Ice Shell Armor
Skill Link
Overcoat
½ male, ½ female Water 3 50 95 180 85 45 70 525
Clamperl Water Shell Armor
Rattled
½ male, ½ female Water 1 35 64 85 74 55 32 345
20 Binacle Rock Water Tough Claws
Sniper
Pickpocket
½ male, ½ female Water 3 42 52 67 39 56 50 306
20 Barbaracle Rock Water Tough Claws
Sniper
Pickpocket
½ male, ½ female Water 3 72 105 115 54 86 68 500

External Links