64 results

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Name Type Class PP Power Acc Pri Effect
Attract Normal status 15 — 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Baby-Doll Eyes Fairy status 30 — 100% 1

Lowers the target's Attack by one stage.

Baton Pass Normal status 40 — —

Allows the trainer to switch out the user and pass effects along to its replacement.

Bide Normal physical 10 * — 1

User waits for two turns, then hits back for twice the damage it took.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Captivate Normal status 20 — 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm Fairy status 20 — 100%

Lowers the target's Attack by two stages.

Confide Normal status 20 — —

Lowers the target's Special Attack by one stage.

Covet Normal physical 25 60 100%

Takes the target's item.

Curse Ghost status 10 — —

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect Fighting status 5 — — 4

Prevents any moves from hitting the user this turn.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Double Team Normal status 15 — —

Raises the user's evasion by one stage.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

Endure Normal status 10 — — 4

Prevents the user's HP from lowering below 1 this turn.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fake Tears Dark status 20 — 100%

Lowers the target's Special Defense by two stages.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Focus Energy Normal status 30 — —

Increases the user's chance to score a critical hit.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Growl Normal status 40 — 100%

Lowers the target's Attack by one stage.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Heal Bell Normal status 5 — —

Cures the entire party of major status effects.

Helping Hand Normal status 20 — — 5

Ally's next move inflicts half more damage.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Mimic Normal status 10 — —

Copies the target's last used move.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

Protect Normal status 10 — — 4

Prevents any moves from hitting the user this turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Rain Dance Water status 5 — —

Changes the weather to rain for five turns.

Reflect Psychic status 20 — —

Reduces damage from physical attacks by half.

Refresh Normal status 20 — —

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10 — —

User sleeps for two turns, completely healing itself.

Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Sand Attack Ground status 15 — 100%

Lowers the target's accuracy by one stage.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sleep Talk Normal status 10 — —

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Substitute Normal status 10 — —

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sunny Day Fire status 5 — —

Changes the weather to sunny for five turns.

Swagger Normal status 15 — 85%

Raises the target's Attack by two stages and confuses the target.

Swift Normal special 20 60 —

Never misses.

Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 — 100%

Lowers the target's Defense by one stage.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Tickle Normal status 20 — 100%

Lowers the target's Attack and Defense by one stage.

Toxic Poison status 10 — 90%

Badly poisons the target, inflicting more damage every turn.

Trump Card Normal special 5 * —

Power increases when this move has less PP, up to a maximum of 200.

Wish Normal status 10 — —

User will recover half its max HP at the end of the next turn.

Work Up Normal status 30 — —

Raises the user's Attack and Special Attack by one stage each.

Yawn Normal status 10 — —

Target sleeps at the end of the next turn.

Move Search

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Essentials

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Introduced in
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  • Exact same effect as:

Category

Status ailment

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Attack
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accuracy
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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.