64 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |