93 results
| Name | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|
| Ancient Power | ![]() |
![]() |
5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
|
| Aqua Tail | ![]() |
![]() |
10 | 90 | 90% | Inflicts regular damage with no additional effect. |
|
| Attract | ![]() |
![]() |
15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|
| Aurora Beam | ![]() |
![]() |
20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
|
| Avalanche | ![]() |
![]() |
10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
| Bide | ![]() |
![]() |
10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
| Blizzard | ![]() |
![]() |
5 | 110 | 70% | Has a 10% chance to freeze the target. |
|
| Block | ![]() |
![]() |
5 | — | — | Prevents the target from leaving battle. |
|
| Body Slam | ![]() |
![]() |
15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|
| Brine | ![]() |
![]() |
10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
|
| Bubble Beam | ![]() |
![]() |
20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|
| Bulldoze | ![]() |
![]() |
20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|
| Captivate | ![]() |
![]() |
20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|
| Confide | ![]() |
![]() |
20 | — | — | Lowers the target's Special Attack by one stage. |
|
| Confuse Ray | ![]() |
![]() |
10 | — | 100% | Confuses the target. |
|
| Curse | ![]() |
![]() |
10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|
| Dive | ![]() |
![]() |
10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
|
| Double-Edge | ![]() |
![]() |
15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|
| Double Team | ![]() |
![]() |
15 | — | — | Raises the user's evasion by one stage. |
|
| Dragon Breath | ![]() |
![]() |
20 | 60 | 100% | Has a 30% chance to paralyze the target. |
|
| Dragon Dance | ![]() |
![]() |
20 | — | — | Raises the user's Attack and Speed by one stage. |
|
| Dragon Pulse | ![]() |
![]() |
10 | 85 | 100% | Inflicts regular damage with no additional effect. |
|
| Dragon Rage | ![]() |
![]() |
10 | * | 100% | Inflicts 40 points of damage. |
|
| Dream Eater | ![]() |
![]() |
15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
|
| Drill Run | ![]() |
![]() |
10 | 80 | 95% | Has an increased chance for a critical hit. |
|
| Echoed Voice | ![]() |
![]() |
15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|
| Endure | ![]() |
![]() |
10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
| Facade | ![]() |
![]() |
20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|
| Fissure | ![]() |
![]() |
5 | * | 30% | Causes a one-hit KO. |
|
| Foresight | ![]() |
![]() |
40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|
| Freeze-Dry | ![]() |
![]() |
20 | 70 | 100% | Super-effective against Water. |
|
| Frost Breath | ![]() |
![]() |
10 | 60 | 90% | Always scores a critical hit. |
|
| Frustration | ![]() |
![]() |
20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|
| Future Sight | ![]() |
![]() |
10 | 120 | 100% | Hits the target two turns later. |
|
| Giga Impact | ![]() |
![]() |
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| Growl | ![]() |
![]() |
40 | — | 100% | Lowers the target's Attack by one stage. |
|
| Hail | ![]() |
![]() |
10 | — | — | Changes the weather to a hailstorm for five turns. |
|
| Headbutt | ![]() |
![]() |
15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|
| Heal Bell | ![]() |
![]() |
5 | — | — | Cures the entire party of major status effects. |
|
| Hidden Power | ![]() |
![]() |
15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|
| Horn Drill | ![]() |
![]() |
5 | * | 30% | Causes a one-hit KO. |
|
| Hydro Pump | ![]() |
![]() |
5 | 110 | 80% | Inflicts regular damage with no additional effect. |
|
| Hyper Beam | ![]() |
![]() |
5 | 150 | 90% | User foregoes its next turn to recharge. |
|
| Hyper Voice | ![]() |
![]() |
10 | 90 | 100% | Inflicts regular damage with no additional effect. |
|
| Ice Beam | ![]() |
![]() |
10 | 90 | 100% | Has a 10% chance to freeze the target. |
|
| Ice Shard | ![]() |
![]() |
30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
| Icy Wind | ![]() |
![]() |
15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|
| Iron Head | ![]() |
![]() |
15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|
| Iron Tail | ![]() |
![]() |
15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|
| Mimic | ![]() |
![]() |
10 | — | — | Copies the target's last used move. |
|
| Mist | ![]() |
![]() |
30 | — | — | Protects the user's stats from being changed by enemy moves. |
|
| Natural Gift | ![]() |
![]() |
15 | * | 100% | Power and type depend on the held berry. |
|
| Nightmare | ![]() |
![]() |
15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
|
| Outrage | ![]() |
![]() |
10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|
| Perish Song | ![]() |
![]() |
5 | — | — | User and target both faint after three turns. |
|
| Protect | ![]() |
![]() |
10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| Psychic | ![]() |
![]() |
10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|
| Psywave | ![]() |
![]() |
15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
|
| Rage | ![]() |
![]() |
20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
|
| Rain Dance | ![]() |
![]() |
5 | — | — | Changes the weather to rain for five turns. |
|
| Reflect | ![]() |
![]() |
20 | — | — | Reduces damage from physical attacks by half. |
|
| Refresh | ![]() |
![]() |
20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
|
| Rest | ![]() |
![]() |
10 | — | — | User sleeps for two turns, completely healing itself. |
|
| Return | ![]() |
![]() |
20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|
| Roar | ![]() |
![]() |
20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Rock Smash | ![]() |
![]() |
15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|
| Round | ![]() |
![]() |
15 | 60 | 100% | Has double power if it's used more than once per turn. |
|
| Safeguard | ![]() |
![]() |
25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|
| Secret Power | ![]() |
![]() |
20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|
| Sheer Cold | ![]() |
![]() |
5 | * | 30% | Causes a one-hit KO. |
|
| Shock Wave | ![]() |
![]() |
20 | 60 | — | Never misses. |
|
| Signal Beam | ![]() |
![]() |
15 | 75 | 100% | Has a 10% chance to confuse the target. |
|
| Sing | ![]() |
![]() |
15 | — | 55% | Puts the target to sleep. |
|
| Skull Bash | ![]() |
![]() |
10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|
| Sleep Talk | ![]() |
![]() |
10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|
| Smart Strike | ![]() |
![]() |
10 | 70 | — | Never misses. |
|
| Snore | ![]() |
![]() |
15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|
| Solar Beam | ![]() |
![]() |
10 | 120 | 100% | Requires a turn to charge before attacking. |
|
| Strength | ![]() |
![]() |
15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|
| Substitute | ![]() |
![]() |
10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|
| Surf | ![]() |
![]() |
15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|
| Swagger | ![]() |
![]() |
15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|
| Take Down | ![]() |
![]() |
20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|
| Thunder | ![]() |
![]() |
10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|
| Thunderbolt | ![]() |
![]() |
15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|
| Tickle | ![]() |
![]() |
20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
|
| Toxic | ![]() |
![]() |
10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|
| Waterfall | ![]() |
![]() |
15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|
| Water Gun | ![]() |
![]() |
25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|
| Water Pulse | ![]() |
![]() |
20 | 60 | 100% | Has a 20% chance to confuse the target. |
|
| Whirlpool | ![]() |
![]() |
15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
|
| Zap Cannon | ![]() |
![]() |
5 | 120 | 50% | Has a 100% chance to paralyze the target. |
|
| Zen Headbutt | ![]() |
![]() |
15 | 80 | 90% | Has a 20% chance to make the target flinch. |

















