Essentials

Cobalion

The Iron Will Pokémon

Cobalion

Steel Fighting

Abilities

Justified

Raises Attack one stage upon taking damage from a Dark move.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic 1
  • Rock ¼
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
638
Original Unova
144 Black, White
Updated Unova
225 Black 2, White 2

Names

Japanese
コバルオン (kobaruon)
Korean
코바르온
French
Cobaltium
German
Kobalium
Spanish
Cobalion
Italian
Cobalion

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Cobalion cannot breed.

Training

Base EXP
261 Search:
Effort points
  • 3 Defense
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cobalion

Stats

Pctile Min IVs Max IVs
HP
91
84.6 355 386
Attack
90
68.0 248 279
Defense
129
95.2 326 357
Special Attack
90
72.9 248 279
Special Defense
72
56.3 212 243
Speed
108
91.5 284 315
Total
580
88.8

Flavor

Flavor Text

Generation 5
Black

This legendary Pokémon battled against humans to protect Pokémon. Its personality is calm and composed.

White

It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it.

Black 2, White 2

It has a body and heart of steel. It worked with its allies to punish people when they hurt Pokémon.

Generation 6
X

It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it.

Y

It has a body and heart of steel. It worked with its allies to punish people when they hurt Pokémon.

Sprites

Cobalion Cobalion Cobalion Cobalion

Miscellany

Species
Iron Will Search:
Color
Blue Search:
Cry
Footprint
Cobalion
Shape
Mensal Search:

Height

Trainer dude

Cobalion
21

6'10.7"
2.1 m

Weight

Trainer dudette

Cobalion
2500

551.2 lb
250.0 kg

Locations

Moves

Steel and Fighting moves get STAB, and have their type highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

13 13 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

19 19 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

25 25 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

31 31 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

37 37 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

42 42 Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

49 49 Swords Dance Normal status 20

Raises the user's Attack by two stages.

55 55 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

61 61 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

67 67 Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

73 73 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links