Essentials

Cryogonal

Cryogonal

Ice

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
615
Original Unova
121 Black, White
Updated Unova
197 Black 2, White 2
Mountain Kalos
111 X, Y

Names

Japanese
フリージオ (furiijio)
Korean
프리지오
French
Hexagel
German
Frigometri
Spanish
Cryogonal
Italian
Cryogonal

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
170 Search:
Effort points
  • 2 Special Defense
Capture rate
25 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Never-Melt Ice Never-Melt Ice
Generation 6 5% Never-Melt Ice Never-Melt Ice

Evolution

Baby Basic Stage 1 Stage 2
Cryogonal

Stats

Pctile Min IVs Max IVs
HP
70
57.3 313 344
Attack
50
19.4 168 199
Defense
30
2.8 128 159
Special Attack
95
77.4 258 289
Special Defense
135
97.8 338 369
Speed
105
90.3 278 309
Total
485
64.3

Flavor

Flavor Text

Generation 5
Black

When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice.

White

They are born in snow clouds. They use chains made of ice crystals to capture prey.

Black 2, White 2

They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148° F.

Generation 6
X

They are born in snow clouds. They use chains made of ice crystals to capture prey.

Y

They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148 degrees Fahrenheit.

Sprites

Cryogonal Cryogonal Cryogonal Cryogonal

Miscellany

Species
Crystallizing Search:
Color
Blue Search:
Cry
Footprint
Cryogonal
Shape
Pomaceous Search:

Height

Trainer dude

Cryogonal
11

3'7.3"
1.1 m

Weight

Trainer dudette

Cryogonal
1480

326.3 lb
148.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Ice moves get STAB, and have their type highlighted in green.

Special moves better suit Cryogonal's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5 5 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

9 9 Sharpen Normal status 30

Raises the user's Attack by one stage.

13 13 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

17 17 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

21 21 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

21 21 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

25 25 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

29 29 Acid Armor Poison status 20

Raises the user's Defense by two stages.

33 33 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

37 37 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

37 37 Reflect Psychic status 20

Reduces damage from physical attacks by half.

41 41 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

45 45 Confuse Ray Ghost status 10 100%

Confuses the target.

49 49 Recover Normal status 10

Heals the user by half its max HP.

50 Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

53 53 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

57 57 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

61 61 Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

64 64 Explosion Normal physical 5 250 100%

User faints.

79 79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links