Essentials

Electrode

Electrode

electric

Abilities

Static
Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon.
Soundproof
This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 1
  • flying ½
  • ghost 1
  • grass 1
  • ground 2
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
101
Kanto Generation 1
101
Johto Generation 2
121
Hoenn Generation 3
85
Johto Generation 4
122

Names

Japanese
マルマイン (marumain)
Official Roomaji
Marumine
Korean
붐볼
Chinese
頑皮彈
French
Électrode
German
Lektrobal

Breeding

Gender
genderless
Egg groups
  • Mineral
Steps to hatch
5120

Compatibility

  • Ditto

Training

Base EXP
150
2142 EXP at level
Effort points
  • 2 Speed
Capture rate
60
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
VoltorbVoltorb Electrode Electrode Level up: 30

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
50
22.7 168 199
Defense
70
55.7 208 239
Special Attack
80
66.4 228 259
Special Defense
80
67.6 228 259
Speed
140
99.1 348 379
Total
480
67.1

Flavor

Flavor Text

Diamond
It is known to drift on winds if it is bloated to bursting with stored electricity.
Pearl
It is known to drift on winds if it is bloated to bursting with stored electricity.
Platinum
It is known to drift on winds if it is bloated to bursting with stored electricity.
Heart Gold
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
Soul Silver
It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

Sprites

Electrode Electrode Electrode Electrode

Miscellany

Species
Ball
Color
red
Cry
download mp3
Habitat Generation 3
urban
Pawprint
Electrode
Shape
Pomaceous

Height

Trainer dude

Electrode
12

3'11.2"
1.2 m

Weight

Trainer dudette

Electrode
666

146.8 lb
66.6 kg

Locations

Red Red
Blue Blue
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Charge electric None 20 0 100%

Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

SonicBoom normal Special 20 1 90%

Inflicts 20 points of damage.

Spark electric Physical 20 65 100%

Has a 30% chance to paralyze the target.

5 Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

17 8 SonicBoom normal Special 20 1 90%

Inflicts 20 points of damage.

12 Spark electric Physical 20 65 100%

Has a 30% chance to paralyze the target.

15 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

22 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

9 8 19 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

29 22 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

26 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

17 15 SonicBoom normal Special 20 1 90%

Inflicts 20 points of damage.

21 Spark electric Physical 20 65 100%

Has a 30% chance to paralyze the target.

23 27 29 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

29 34 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

34 41 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

40 40 48 35 Swift normal Special 20 60 100%

Never misses.

50 44 54 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

40 Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

46 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

51 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

48 59 57 Mirror Coat psychic Special 20 1 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

30 Teleport psychic None 20 0 100%

Immediately ends wild battles. No effect otherwise.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

36 Selfdestruct normal Physical 5 200 100%

Inflicts double damage. User faints.

39 39 Swift normal Special 20 60 100%

Never misses.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

45 Thunder Wave electric None 20 0 100%

Paralyzes the target.

47 64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

H5 H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

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