Essentials

Golett

Golett

Ground Ghost

Abilities

Iron Fist

Strengthens punch-based moves to 1.2× their power.

Klutz

Prevents the Pokémon from using its held item in battle.

Hidden Ability

No Guard

Ensures all moves used by and against the Pokémon hit.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 0
  • Poison ¼
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 5
National
622
Original Unova
128 Black, White
Updated Unova
271 Black 2, White 2
Coastal Kalos
91 X, Y

Names

German
Golbit
Italian
Golett
Spanish
Golett
French
Gringolem
Japanese
ゴビット (gobitto)

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 Attack
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Light Clay Light Clay
Generation 6 5% Light Clay Light Clay

Evolution

Baby Basic Stage 1 Stage 2
Golett Golurk Level up, starting at level 43

Stats

Pctile Min IVs Max IVs
HP
59
34.3 291 322
Attack
74
48.6 216 247
Defense
50
23.9 168 199
Special Attack
35
9.4 138 169
Special Defense
50
23.7 168 199
Speed
35
13.2 138 169
Total
303
15.9

Flavor

Flavor Text

Generation 5
Black

The energy that burns inside it enables it to move, but no one has yet been able to identify this energy.

White

These Pokémon are thought to have been created by the science of an ancient and mysterious civilization.

Black 2, White 2

Ancient science fashioned this Pokémon from clay. It’s been active for thousands of years.

Generation 6
X

The energy that burns inside it enables it to move, but no one has yet been able to identify this energy.

Y

Ancient science fashioned this Pokémon from clay. It’s been active for thousands of years.

Sprites

Golett Golett Golett Golett

Miscellany

Species
Automaton Search:
Color
Green Search:
Cry
Footprint
Golett
Shape
Anthropomorphic Search:

Height

Trainer dude

Golett
10

3'3.4"
1.0 m

Weight

Trainer dudette

Golett
920

202.8 lb
92.0 kg

Locations

Black Black
White White

Moves

Ground and Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Golett's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Defense Curl Normal status 40

Raises user's Defense by one stage.

5 5 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

9 9 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

13 13 Shadow Punch Ghost physical 20 60

Never misses.

17 17 Iron Defense Steel status 15

Raises the user's Defense by two stages.

21 21 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

25 25 Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

30 30 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

35 35 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

40 40 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

45 45 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

50 50 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

55 55 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links