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Mantyke


Main Pokédex page | Flavor text and images

General

Mantyke
water flying

Abilities

Water Absorb
Damage from Water moves instead heals up to 1/4 of this Pokémon's max HP.
Swift Swim
This Pokémon's Speed doubles during Rain Dance.

Damage Taken

Dex Numbers

Generation
Diamond/Pearl/Platinum DPPT
Red/Blue/Yellow Kanto
458
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
140

Names

Japanese
タマンタ
Romaji
Tamanta

Flavor

Height
3'3.4" or 1 m
Weight
143.3 lb or 65 kg
Species
Kite
Color
blue
Cry
mp3 here
Fire Red/Leaf Green Habitat
n/a
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
15: No Eggs
Steps to hatch
6,400
Compatible with
Cannot breed

In the Wild

Base EXP
108 or 0x6c
Capture rate
25 or 0x19
Base happiness
70 or 0x46
Growth rate
slow
Effort points
1 Special Defense
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BabyBasic
458 Mantyke Baby form (mother must hold Wave Incense) 226 Mantine Level up with a Remoraid in the party

Stats

Stat Base Max Stat %ile
L50 L100
HP
45
152 294 16.6
Attack
20
72 139 1.2
Defense
50
102 199 24.9
Special Attack
60
112 219 39.6
Special Defense
120
172 339 94.7
Speed
50
102 199 28.8
Average
57.5
- - 32.7

Flavor

See also: All versions' flavor text and sprites

Diamond A friendly Pokémon that captures the subtle flows of seawater using its two antennae.

Pearl Scientists discovered that the distinctive patterns on its back differ by region.

Locations

Sunyshore City
Route 223

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method
Sunyshore City 30 - 45 surfing 10%
Route 223 30 - 45 surfing 10%

Move List

See also: This list in the move search

See also: Contest list

Mantyke's Special Attack is higher, so it will inflict more damage with special () moves.

Mantyke gets the STAB from water and flying moves.

Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- Bubble water special 30 20 100% Has a 10% chance to lower the target's Speed.
-- Tackle normal physical 35 35 95% Inflicts regular damage.
4 Supersonic normal none 20 -- 55% Confuses the target.
10 BubbleBeam water special 20 65 100% Has a 10% chance to lower the target's Speed.
13 Headbutt normal physical 15 70 100% Has a 30% chance to make the target Flinch.
19 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
22 Wing Attack flying physical 35 60 100% Inflicts regular damage.
28 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
31 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
37 Confuse Ray ghost none 10 -- 100% Confuses the target.
40 Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
46 Aqua Ring water none 20 -- 0% Restores 1/16 of the user's max HP every turn.
49 Hydro Pump water special 5 120 80% Inflicts regular damage.
Diamond/Pearl/Platinum Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Diamond/Pearl/Platinum Haze ice none 30 -- 100% Resets all Pokemon's stats, Accuracy, and Evasion.
Chains Diamond/Pearl/Platinum Hydro Pump water special 5 120 80% Inflicts regular damage.
Chains Diamond/Pearl/Platinum Mirror Coat psychic special 20 varies 100% -5 Goes last. If the user takes special damage this turn, inflicts twice the damage taken to the target.
Chains Diamond/Pearl/Platinum Mud Sport ground none 15 -- 100% All damage from Electric moves is halved until the end of the battle.
Chains Diamond/Pearl/Platinum Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Chains Diamond/Pearl/Platinum Slam normal physical 20 80 75% Inflicts regular damage.
Chains Diamond/Pearl/Platinum Splash normal none 40 -- 100% Does nothing.
Chains Diamond/Pearl/Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Chains Diamond/Pearl/Platinum Water Sport water none 15 -- 100% All damage from Fire moves is halved until the end of the battle.
Diamond/Pearl/Platinum Tutored moves
Platinum Swift normal special 20 60 100% Never misses.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Helping Hand normal none 20 -- 100% 5 Goes first. User's ally's next move inflicts 50% more damage.
Platinum Dive water physical 10 80 100% User dives underwater, dodging all attacks, and hits next turn.
Platinum Air Cutter flying special 25 55 95% Has an increased chance for a critical hit.
Platinum Bounce flying physical 5 85 85% User bounces high into the air, dodging all attacks, and hits next turn.
Diamond/Pearl/Platinum TMs and HMs
Chains 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 07 Hail ice none 10 -- 100% Changes the weather to a hailstorm for five turns.
Chains 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains H3 Surf water special 15 95 100% Inflicts regular damage.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 03 Water Pulse water special 20 60 100% Has a 20% chance to Confuse the target.
Chains H7 Waterfall water physical 15 80 100% Has a 20% chance to make the target Flinch.

Mantyke in other Pokédexes