Essentials

Mantyke

The Kite Pokémon

Mantyke

Water Flying

Abilities

Swift Swim

Doubles Speed during rain.

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Hidden Ability

Water Veil

Prevents burns.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 4
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
458
Original Sinnoh
140 Diamond, Pearl
Extended Sinnoh
140 Platinum
Updated Unova
233 Black 2, White 2
Coastal Kalos
139 X, Y

Names

Japanese
タマンタ (tamanta)
Official roomaji
Tamanta
Korean
타만타
Chinese
小球飛魚
French
Babimanta
German
Mantirps
Spanish
Mantyke
Italian
Mantyke

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Undiscovered
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Mantyke cannot breed.

Training

Base EXP
69 Search:
Effort points
  • 1 Special Defense
Capture rate
25 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mantyke Either parent must hold Wave Incense Mantine Level up, with Remoraid in the party

Stats

Pctile Min IVs Max IVs
HP
45
15.4 263 294
Attack
20
1.3 108 139
Defense
50
23.8 168 199
Special Attack
60
41.0 188 219
Special Defense
120
94.8 308 339
Speed
50
30.0 168 199
Total
345
29.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯☆
Skill
★✯
Stamina
★✯✯☆
Jump
★★✯☆
Total
6/13/17

Flavor

Flavor Text

Generation 5
Black, White

People organize tours to see this Pokémon frolic and skim the tops of waves with Remoraid.

Black 2, White 2

The pattern on its back varies by region. It often swims in a school of Remoraid.

Generation 6
X

The pattern on its back varies by region. It often swims in a school of Remoraid.

Y

When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back.

Sprites

Mantyke Mantyke Mantyke Mantyke

Miscellany

Species
Kite Search:
Color
Blue Search:
Cry
Footprint
Mantyke
Shape
Alar Search:

Height

Trainer dude

Mantyke
10

3'3.4"
1.0 m

Weight

Trainer dudette

Mantyke
650

143.3 lb
65.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
90
Rate
3

Moves

Water and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Mantyke's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

4 4 4 3 3 Supersonic Normal status 20 55%

Confuses the target.

10 10 10 7 7 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

11 11 Confuse Ray Ghost status 10 100%

Confuses the target.

14 14 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

13 13 13 16 16 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

19 19 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

23 23 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

19 19 19 Agility Psychic status 30

Raises the user's Speed by two stages.

22 22 22 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

28 28 28 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

31 31 31 27 27 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 37 Confuse Ray Ghost status 10 100%

Confuses the target.

40 40 40 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

32 32 Agility Psychic status 30

Raises the user's Speed by two stages.

36 36 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

46 46 46 39 39 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

46 46 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

49 49 49 49 49 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • • • • Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • • • Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

• • • • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • • • Mud Sport Ground status 15

Halves all Electric-type damage.

• • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • • • • Splash Normal status 40

Does nothing.

• Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

• • • • • Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

• • • • • Water Sport Water status 15

Halves all Fire-type damage.

• • • Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

62 62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links