Essentials

Nidoqueen

Nidoqueen

Poison Ground

Abilities

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Hidden Ability

Sheer Force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy ½
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 2
  • Normal 1
  • Poison ¼
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
31
Kanto
31 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
97 Gold, Silver, Crystal
Updated Johto
97 HeartGold, SoulSilver
Coastal Kalos
106 X, Y

Names

Japanese
ニドクイン (nidokuin)
Official roomaji
Nidoqueen
Korean
니드퀸
Chinese
尼多后
French
Nidoqueen
German
Nidoqueen
Spanish
Nidoqueen
Italian
Nidoqueen

Breeding

Gender
always female Search:
Egg groups
  • Undiscovered
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Nidoqueen cannot breed.

Training

Base EXP
227 Search:
Effort points
  • 3 HP
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Nidoran♀ Nidorina Level up, starting at level 16 Nidoqueen Use a Moon Stone

Stats

Pctile Min IVs Max IVs
HP
90
82.3 353 384
Attack
92
70.9 252 283
Defense
87
73.1 242 273
Special Attack
75
60.5 218 249
Special Defense
85
72.7 238 269
Speed
76
63.0 220 251
Total
505
74.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯✯☆
Skill
★✯✯
Stamina
★★★✯✯
Jump
★★
Total
9/16/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

Its entire body is armored with hard scales. It will protect the young in its burrow with its life.

Generation 6
X

It uses its scaly, rugged body to seal the entrance of its nest and protect its young from predators.

Y

The body is covered by stiff, needlelike scales. If it becomes excited, the needles bristle outwards.

Sprites

Nidoqueen Nidoqueen Nidoqueen Nidoqueen

Miscellany

Species
Drill Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Nidoqueen
Shape
Sciurine Search:

Height

Trainer dude

Nidoqueen
13

4'3.2"
1.3 m

Weight

Trainer dudette

Nidoqueen
600

132.3 lb
60.0 kg

Locations

Pal Park

Area
Field
Score
70
Rate
20

Moves

Poison and Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Nidoqueen's higher Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

8 Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

8 Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

12 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

14 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

23 23 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

23 23 23 23 22 23 23 35 35 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

43 43 43 43 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

43 58 58 58 58 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Level up, learned by Nidorina but not Nidoqueen
Growl Normal status 40 100%

Lowers the target's Attack by one stage.

20 20 20 20 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

19 19 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

32 36 36 22 22 23 23 23 23 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

26 26 28 28 28 28 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

35 35 35 35 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

41 46 46 34 34 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

50 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

43 43 38 38 38 38 Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

53 53 43 43 43 43 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

50 50 50 50 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

58 58 58 58 Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Red, Blue Yellow Generation 2 Ruby, Sapphire
Emerald
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Nidoran♀ but not Nidoqueen
• • • • • • • Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• • • • • • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

• • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • • • Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

• • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

• • • • • • • Supersonic Normal status 20 55%

Confuses the target.

• • • • • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Red, Blue Yellow Generation 2 Emerald
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Red, Blue Yellow Generation 2 Ruby, Sapphire
Emerald
Colosseum
XD
FireRed, LeafGreen Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

01 01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

01 01 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

05 05 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

07 07 Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

08 08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

16 16 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

17 17 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

19 19 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

27 27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

31 31 Mimic Normal status 10

Copies the target's last used move.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

40 Defense Curl Normal status 40

Raises user's Defense by one stage.

41 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

40 40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

60 60 Quash Dark status 15 100%

Makes the target act last this turn.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

76 76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 50 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

49 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

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