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Porygon


Main Pokédex page | Flavor text and images

General

Porygon
normal

Abilities

Trace
This Pokémon copies the ability of the enemy when entering battle.
Download
When this Pokémon enters battle, it raises one level in the Attack stat corresponding to its opponent's weaker Defense stat.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
137
Gold/Silver/Crystal Johto
215
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ポリゴン
Romaji
Porigon

Flavor

Height
2'7.5" or 0.8 m
Weight
80.5 lb or 36.5 kg
Species
Virtual
Color
pink
Cry
mp3 here
Fire Red/Leaf Green Habitat
Urban
Pawprint

Misc

R/B/Y code
170 or 0xaa

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
10: Mineral
Steps to hatch
5,120
Compatible with
Genderless; can only breed with Ditto

In the Wild

Base EXP
130 or 0x82
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1Stage 2
137 Porygon Base form 233 Porygon2 Trade with Up-Grade attached 474 Porygon-Z Trade with Dubious Disc attached

Stats

Stat Base Max Stat %ile
L50 L100
HP
65
172 334 47.9
Attack
60
112 219 31.2
Defense
70
122 239 53.5
Special Attack
85
137 269 70.6
Special Defense
75
127 249 59.8
Speed
40
92 179 16.8
Average
65.8
- - 41.6

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl The world's first artificially created Pokémon. It can travel through electronic space.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Porygon's Special Attack is higher, so it will inflict more damage with special () moves.

Porygon gets the STAB from normal moves.

Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- -- -- Conversion normal none 30 -- 100% User's type changes to the type of one of its moves (including this one), chosen at random.
-- -- -- Conversion 2 normal none 30 -- 100% Changes the user's type to a random type either resistant or immune to the last move used against it.
-- -- -- Sharpen normal none 30 -- 100% Raises the user's Attack.
-- -- -- -- -- Tackle normal physical 35 35 95% Inflicts regular damage.
-- 7 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
9 9 12 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
23 12 12 Psybeam psychic special 20 65 100% Has a 10% chance to Confuse the target.
28 28 20 20 18 Recover normal none 10 -- 100% Heals the user by half its max HP.
23 Magnet Rise electric none 10 -- 0% Changes the user's ability to Levitate.
24 24 Sharpen normal none 30 -- 100% Raises the user's Attack.
29 Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
32 32 Lock-On normal none 5 -- 100% Ensures that the user's next move will hit the target.
34 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
35 35 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
40 Discharge electric special 15 80 100% Has a 30% chance to Paralyze the target.
42 42 36 36 Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
44 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
45 Lock-On normal none 5 -- 100% Ensures that the user's next move will hit the target.
51 Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
56 Magic Coat psychic none 15 -- 100% 4 Goes first. Reflects back any effects the target tries to use on the user this turn.
44 48 62 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Crystal Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Thunder Wave electric none 20 -- 100% Paralyzes the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Platinum Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Platinum Trick psychic none 10 -- 100% User and target swap items.
Platinum Signal Beam bug special 15 75 100% Has a 10% chance to Confuse the target.
Platinum Last Resort normal physical 5 130 100% Can only be used after all of the user's other moves have been used.
Platinum Zen Headbutt psychic physical 15 80 90% Has a 20% chance to make the target Flinch.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
pokecenter Barrier psychic none 30 -- 100% Raises the user's Defense by two levels.
Red/Blue Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 34 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 14 14 14 14 14 Blizzard ice special 5 120 70% Has a 10% chance to Freeze the target. Chance to hit becomes 100% during Hail.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains 32 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 42 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains H5 H5 H5 H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 13 13 13 13 Ice Beam ice special 10 95 100% Has a 10% chance to Freeze the target.
Chains 16 Icy Wind ice special 15 55 95% Has a 100% chance to lower the target's Speed.
Chains 23 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 31 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 Nightmare ghost none 15 -- 100% Target loses 1/4 its max HP every turn as long as it continues Sleeping.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 09 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 29 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 46 46 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
Chains 20 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 34 34 Shock Wave electric special 20 60 100% Never misses.
Chains 40 40 Skull Bash normal physical 15 100 100% Raises the user's Defense. User charges for one turn before attacking.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 50 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 30 30 Teleport psychic none 20 -- 100% Immediately ends wild battles.
Chains 46 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 25 25 25 25 25 Thunder electric special 10 120 70% Has a 30% chance to Paralyze the target.
Chains 45 45 73 Thunder Wave electric none 20 -- 100% Paralyzes the target.
Chains 24 24 24 24 Thunderbolt electric special 15 95 100% Has a 10% chance to Paralyze the target.
Chains 06 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 49 49 Tri Attack normal special 10 80 100% Has a 20% chance to Burn, Freeze, or Paralyze the target.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 07 Zap Cannon electric special 5 120 50% Has a 100% chance to Paralyze the target.

Porygon in other Pokédexes