Essentials

Solrock

The Meteorite Pokémon

Solrock

Rock Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 2
  • Grass 2
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic ½
  • Rock 1
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 3
National
338
Hoenn
126 Ruby, Sapphire, Emerald
Updated Unova
215 Black 2, White 2
Coastal Kalos
13 X, Y

Names

Japanese
ソルロック (sorurokku)
Official roomaji
Solrock
Korean
솔록
Chinese
太陽岩
French
Solaroc
German
Sonnfel
Spanish
Solrock
Italian
Solrock

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
154 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Sun Stone Sun Stone
Colosseum, XD nothing
Generation 4 5% Sun Stone Sun Stone
Generation 5 5% Sun Stone Sun Stone
1% Comet Shard Comet Shard
Generation 6 5% Sun Stone Sun Stone

Evolution

Baby Basic Stage 1 Stage 2
Solrock

Stats

Pctile Min IVs Max IVs
HP
70
56.9 313 344
Attack
95
73.2 258 289
Defense
85
70.5 238 269
Special Attack
55
33.5 178 209
Special Defense
65
46.4 198 229
Speed
70
56.2 208 239
Total
440
49.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯☆☆
Skill
★✯☆☆
Stamina
★✯✯✯
Jump
★★✯
Total
6/14/19

Flavor

Flavor Text

Generation 5
Black, White

A new Pokémon species, rumored to be from the sun. It gives off light while spinning.

Black 2, White 2

Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.

Generation 6
X

Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.

Y

It absorbs solar energy during the day. Always expressionless, it can sense what its foe is thinking.

Sprites

Solrock Solrock Solrock Solrock

Miscellany

Species
Meteorite Search:
Color
Red Search:
Cry
Habitat FireRed, LeafGreen
cave Search:
Footprint
Solrock
Shape
Pomaceous Search:

Height

Trainer dude

Solrock
12

3'11.2"
1.2 m

Weight

Trainer dudette

Solrock
1540

339.5 lb
154.0 kg

Locations

Ruby Ruby
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Rock and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Solrock's higher Attack, and have their class highlighted in green.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Harden Normal status 30

Raises the user's Defense by one stage.

7 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

13 9 9 5 5 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

19 12 12 9 9 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20 20 13 13 Rock Polish Rock status 20

Raises the user's Speed by two stages.

25 23 23 17 17 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

31 31 21 21 Embargo Dark status 15 100%

Target cannot use held items.

25 25 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

31 34 34 29 29 Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

37 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

33 33 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

42 42 37 37 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

45 45 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

41 41 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

43 53 53 45 45 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

49 56 56 49 49 Explosion Normal physical 5 250 100%

User faints.

64 53 53 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Explosion Normal physical 5 250 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Self-Destruct Normal physical 5 200 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic status 10

User and target swap abilities.

50 50 50 50 50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

62 62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

67 Recycle Normal status 10

User recovers the item it last used up.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

H5 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links