Essentials

Kyurem

White Kyurem

White Kyurem

Dragon Ice

Abilities

Turboblaze

Bypasses targets' abilities if they could hinder or prevent moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric ½
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
646
Original Unova
152 Black, White
Updated Unova
297 Black 2, White 2

Names

French
Kyurem
Italian
Kyurem
German
Kyurem
Spanish
Kyurem
Japanese
キュレム (kyuremu)

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

White Kyurem cannot breed.

Training

Base EXP
315 Search:
Effort points
  • 3 Special Attack
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Kyurem

Kyurem Forms

  • Kyurem
  • Black Kyurem
  • White Kyurem

Forms have different stats, abilities, and signature moves. Kyurem fuses with Reshiram to become White Kyurem or Zekrom to become Black Kyurem. The DNA Splicers are used to fuse Kyurem with another Pokémon or separate them again. While fused, the other Pokémon disappears. Signature moves are replaced by the equivalent moves when switching forms.

Stats

Pctile Min IVs Max IVs
HP
125
97.4 423 454
Attack
120
89.3 308 339
Defense
90
76.0 248 279
Special Attack
170
99.5 408 439
Special Defense
100
86.6 268 299
Speed
95
80.7 258 289
Total
700
99.4

Flavor

Flavor Text

Generation 5
Black

It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.

White

It can produce ultracold air. Its body is frozen.

Black 2, White 2

This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.

Sprites

White Kyurem White Kyurem White Kyurem White Kyurem

Miscellany

Species
Boundary Search:
Color
Gray Search:
Cry
Footprint
Kyurem
Shape
Sciurine Search:

Height

Trainer dude

White Kyurem
36

11'9.7"
3.6 m

Weight

Trainer dudette

White Kyurem
3250

716.5 lb
325.0 kg

Locations

Moves

Dragon and Ice moves get STAB, and have their type highlighted in green.

Special moves better suit Kyurem's higher Special Attack, and have their class highlighted in green.

Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

8 8 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

15 15 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

22 22 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

29 29 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

36 36 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

43 43 Fusion Flare Fire special 5 100 100%

With Fusion Bolt, inflicts double damage.

50 50 Ice Burn Ice special 5 140 90%

Requires a turn to charge before attacking. Has a 30% chance to burn the target.

57 57 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

64 64 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

71 71 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

78 78 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

85 85 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

92 92 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 X, Y Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Black 2, White 2 X, Y Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 X, Y Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black 2, White 2 X, Y Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 X, Y Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 X, Y Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 X, Y Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 X, Y Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 X, Y Roost Flying status 10

Heals the user by half its max HP.

Black 2, White 2 X, Y Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 X, Y Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links