Essentials

Mantyke

Mantyke

water flying

Abilities

Water Absorb
Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP.
Swift Swim
This Pokemon's Speed doubles during Rain Dance.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 4
  • fighting ½
  • fire ½
  • flying 1
  • ghost 1
  • grass 1
  • ground 0
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 4
National
458
Sinnoh Generation 4
140

Names

Japanese
タマンタ (tamanta)
Official Roomaji
Tamanta
Korean
타만타
Chinese
小球飛魚
French
Babimanta
German
Mantirps

Breeding

Gender
½ male, ½ female
Egg groups
  • No Eggs
Steps to hatch
6400

Compatibility

Mantyke cannot breed.

Training

Base EXP
108
1542 EXP at level
Effort points
  • 1 Special Defense
Capture rate
25
Base happiness
70
Growth rate
slow
Wild held items

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Mantyke Mantyke MantineMantine Level other with certain Pokémon present: 223

Stats

Pctile Min IVs Max IVs
HP
45
18.6 263 294
Attack
20
2.0 108 139
Defense
50
27.7 168 199
Special Attack
60
42.4 188 219
Special Defense
120
95.4 308 339
Speed
50
32.0 168 199
Total
345
32.2

Flavor

Flavor Text

Diamond
A friendly Pokémon that captures the subtle flows of seawater using its two antennae.
Pearl
Scientists discovered that the distinctive patterns on its back differ by region.
Platinum
People organize tours to see this Pokémon frolic and skim the tops of waves with REMORAID.
Heart Gold
When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back.
Soul Silver
When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back.

Sprites

Mantyke Mantyke Mantyke Mantyke

Miscellany

Species
Kite
Color
blue
Cry
download mp3
Pawprint
Mantyke
Shape
Alar

Height

Trainer dude

Mantyke
10

3'3.4"
1.0 m

Weight

Trainer dudette

Mantyke
650

143.3 lb
65.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Bubble water Special 30 20 100%

Has a 10% chance to lower the target's Speed by one level.

4 4 Supersonic normal None 20 0 55%

Confuses the target.

10 10 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

13 13 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

19 19 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

22 22 Wing Attack flying Physical 35 60 100%

Inflicts regular damage with no additional effect.

28 28 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

31 31 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 Confuse Ray ghost None 10 0 100%

Confuses the target.

40 40 Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

46 46 Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

49 49 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

Mirror Coat psychic Special 20 1 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Mud Sport ground None 15 0 100%

All damage from Electric moves is halved until the end of the battle.

Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Slam normal Physical 20 80 75%

Inflicts regular damage with no additional effect.

Splash normal None 40 0 100%

Does nothing.

Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Water Sport water None 15 0 100%

All damage from Fire moves is halved until the end of the battle.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum Heart GoldSoul Silver Air Cutter flying Special 25 55 95%

Has an increased chance for a critical hit.

Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links