Essentials

Mantyke

Mantyke

Water Flying

Abilities

Swift Swim

Doubles Speed during rain.

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Dream Ability

Water Veil

Prevents burns.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 4
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
458
Original Sinnoh
140 Diamond, Pearl
Extended Sinnoh
140 Platinum

Names

German
Mantirps
Chinese
小球飛魚
Korean
타만타
French
Babimanta
Japanese
タマンタ (tamanta)
Official Roomaji
Tamanta

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • No Eggs
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Mantyke cannot breed.

Training

Base EXP
108 Search:
1542 EXP at level
Effort points
  • 1 Special Defense
Capture rate
25 Search:
Base happiness
70 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mantyke Either parent must hold Wave Incense Mantine Level up, with Remoraid in the party, in exchange for Remoraid

Stats

Pctile Min IVs Max IVs
HP
45
16.3 263 294
Attack
20
1.5 108 139
Defense
50
25.9 168 199
Special Attack
60
43.0 188 219
Special Defense
120
96.0 308 339
Speed
50
31.3 168 199
Total
345
31.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯☆
Skill
★✯
Stamina
★✯✯☆
Jump
★★✯☆
Total
6/13/17

Flavor

Flavor Text

Generation 4
Diamond

A friendly Pokémon that captures the subtle flows of seawater using its two antennae.

Pearl

Scientists discovered that the distinctive patterns on its back differ by region.

Platinum

People organize tours to see this Pokémon frolic and skim the tops of waves with REMORAID.

HeartGold, SoulSilver

When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back.

Generation 5
Black, White

People organize tours to see this Pokémon frolic and skim the tops of waves with Remoraid.

Sprites

Mantyke Mantyke Mantyke Mantyke

Miscellany

Species
Kite Search:
Color
Blue Search:
Cry
Footprint
Mantyke
Shape
Alar Search:

Height

${_("Trainer dude")}

Mantyke
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Mantyke
650

143.3 lb
65.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Water and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Mantyke's higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 20 100%

Has a 10% chance to lower the target's Speed by one stage.

4 4 4 Supersonic Normal non-damaging 20 55%

Confuses the target.

10 10 10 BubbleBeam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

13 13 13 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

19 19 19 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

22 22 22 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

28 28 28 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

31 31 31 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 37 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

40 40 40 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

46 46 46 Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

49 49 49 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• • • Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

• • • Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

• • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • Mud Sport Ground non-damaging 15

Halves all Electric-type damage.

• • Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

• • • Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

• • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• • • Splash Normal non-damaging 40

Does nothing.

• • • Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

• • • Water Sport Water non-damaging 15

Halves all Fire-type damage.

• Wide Guard Rock non-damaging 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Air Cutter Flying special 25 55 95%

Has an increased chance for a critical hit.

Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H7 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

External Links