Essentials

Registeel

Registeel

steel

Abilities

Clear Body

Protects against opponent-inflicted stat drops.

Damage Taken

  • bug ½
  • dark ½
  • dragon ½
  • electric 1
  • fighting 2
  • fire 2
  • flying ½
  • ghost ½
  • grass ½
  • ground 2
  • ice ½
  • normal ½
  • poison 0
  • psychic ½
  • rock ½
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
379
Hoenn
195 Ruby, Sapphire, Emerald

Names

Japanese
レジスチル (rejisuchiru)
Official Roomaji
Registeel
Korean
레지스틸
Chinese
雷吉斯奇魯
French
Registeel
German
Registeel

Breeding

Gender
genderless Search:
Egg groups
  • No Eggs
Steps to hatch
20480 Search:

Compatibility

Registeel cannot breed.

Training

Base EXP
215 Search:
3071 EXP at level
Effort points
  • 2 Defense
  • 1 Special Defense
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
Registeel Registeel

Stats

Pctile Min IVs Max IVs
HP
80
74.8 333 364
Attack
75
53.3 218 249
Defense
150
98.3 368 399
Special Attack
75
61.6 218 249
Special Defense
150
98.8 368 399
Speed
50
32.0 168 199
Total
580
92.3

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

Tempered by pressure underground over tens of thousands of years, its body cannot be scratched.

HeartGold, SoulSilver

Its body is said to be harder than any kind of metal. A study has revealed that its body is hollow.

Sprites

Registeel Registeel Registeel Registeel

Miscellany

Species
Iron Search:
Color
gray Search:
Cry
download mp3
Habitat Generation 3
cave Search:
Pawprint
Registeel
Shape
Anthropomorphic Search:

Height

Trainer dude

Registeel
19

6'2.8"
1.9 m

Weight

Trainer dudette

Registeel
2050

451.9 lb
205.0 kg

Locations

Moves

Steel moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Stomp normal Physical 20 65 100%

Has a 30% chance to make the target flinch.

9 9 9 Metal Claw steel Physical 35 50 95%

Has a 10% chance to raise the user's Attack by one level.

17 17 17 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

25 25 25 Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

33 33 33 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

41 41 41 Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

41 41 41 Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

49 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

49 49 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

57 57 57 Lock-On normal None 5 0 100%

Ensures that the user's next move will hit the target.

65 65 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

73 73 Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

73 73 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

81 81 Hammer Arm fighting Physical 10 100 90%

Lowers user's Speed by one level.

65 89 89 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block normal None 5 0 100%

Prevents the target from leaving battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch ice Physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

52 52 Focus Blast fighting Special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one level.

56 56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

64 64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

65 65 Shadow Claw ghost Physical 15 70 100%

Has an increased chance for a critical hit.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

76 76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

80 80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon steel Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H8 H8 Rock Climb normal Physical 20 90 85%

Has a 20% chance to confuse the target.

External Links