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Shedinja


Main Pokédex page | Flavor text and images

General

Shedinja
bug ghost

Abilities

Wonder Guard
This Pokémon can only be damaged by moves of types it is weak to.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
292
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
44
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ヌケニン
Romaji
Nukenin

Flavor

Height
2'7.5" or 0.8 m
Weight
2.6 lb or 1.2 kg
Species
Shed
Color
brown
Cry
mp3 here
Fire Red/Leaf Green Habitat
Forest
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
10: Mineral
Steps to hatch
3,840
Compatible with
Genderless; can only breed with Ditto

In the Wild

Base EXP
95 or 0x5f
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
superfast
Effort points
2 HP
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
290 Nincada Base form 291 Ninjask Raise to level 20
292 Shedinja Appears in an empty belt slot after you get a Ninjask by evolution

Stats

Stat Base Max Stat %ile
L50 L100
HP
1
1 1 0
Attack
90
142 279 70.8
Defense
45
97 189 18.5
Special Attack
30
82 159 4.9
Special Defense
30
82 159 3
Speed
40
92 179 16.8
Average
39.3
- - 5.1

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Shedinja's Attack is higher, so it will inflict more damage with physical () moves.

Shedinja gets the STAB from bug and ghost moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- Harden normal none 30 -- 100% Raises the user's Defense.
-- -- Scratch normal physical 35 40 100% Inflicts regular damage.
5 5 Leech Life bug physical 15 20 100% Heals the user by half the damage the target receives.
9 9 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
14 14 Fury Swipes normal physical 15 18 80% Hits 2-5 times in one turn.
19 19 Mind Reader normal none 40 -- 100% Ensures that the user's next move will hit the target.
25 25 Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
31 31 Confuse Ray ghost none 10 -- 100% Confuses the target.
38 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
38 Shadow Sneak ghost physical 30 40 100% 1 Goes first. Inflicts regular damage.
45 45 Grudge ghost none 5 -- 100% When the user faints, the PP of the move that fainted it will be reduced to 0.
52 Heal Block psychic none 15 -- 100% Prevents target from restoring its HP for five turns.
59 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Spite ghost none 10 -- 100% Lowers the PP of the target's last used move by 2 to 5 points.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Platinum Fury Cutter bug physical 20 10 95% Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Trick psychic none 10 -- 100% User and target swap items until the end of the battle.
Platinum Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains H1 H1 Cut normal physical 30 50 95% Inflicts regular damage.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 54 False Swipe normal physical 40 40 100% Cannot lower the target's HP below 1.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 19 19 Giga Drain grass special 10 60 100% Heals the user by half the damage the target receives.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 65 Shadow Claw ghost physical 15 70 100% Has an increased chance for a critical hit.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.
Chains 81 X-Scissor bug physical 15 80 100% Inflicts regular damage.

Shedinja in other Pokédexes