Essentials

Solrock

Solrock

rock psychic

Abilities

Levitate
This Pokemon does not take damage from Ground moves.

Damage Taken

  • bug 2
  • dark 2
  • dragon 1
  • electric 1
  • fighting 1
  • fire ½
  • flying ½
  • ghost 2
  • grass 2
  • ground 2
  • ice 1
  • normal ½
  • poison ½
  • psychic ½
  • rock 1
  • steel 2
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
338
Hoenn Generation 3
126

Names

Japanese
ソルロック (sorurokku)
Official Roomaji
Solrock
Korean
솔록
Chinese
太陽岩
French
Solaroc
German
Sonnfel

Breeding

Gender
genderless
Egg groups
  • Mineral
Steps to hatch
6400

Compatibility

  • Ditto

Training

Base EXP
150
2142 EXP at level
Effort points
  • 2 Attack
Capture rate
45
Base happiness
70
Growth rate
fast
Wild held items

Generation 3

5% Sun StoneSun Stone

Generation 4

5% Sun StoneSun Stone

Evolution

Baby Basic Stage 1 Stage 2
Solrock Solrock

Stats

Pctile Min IVs Max IVs
HP
70
60.7 313 344
Attack
95
78.3 258 289
Defense
85
72.5 238 269
Special Attack
55
35.3 178 209
Special Defense
65
48.7 198 229
Speed
70
57.4 208 239
Total
440
54.2

Flavor

Flavor Text

Diamond
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Pearl
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Platinum
A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Heart Gold
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
Soul Silver
When it rotates itself, it gives off light similar to the sun, thus blinding its foes.

Sprites

Solrock Solrock Solrock Solrock

Miscellany

Species
Meteorite
Color
red
Cry
download mp3
Habitat Generation 3
cave
Pawprint
Solrock
Shape
Pomaceous

Height

Trainer dude

Solrock
12

3'11.2"
1.2 m

Weight

Trainer dudette

Solrock
1540

339.5 lb
154.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Harden normal None 30 0 100%

Raises the user's Defense by one level.

7 Confusion psychic Special 25 50 100%

Has a 10% chance to confuse the target.

13 9 Rock Throw rock Physical 15 50 90%

Inflicts regular damage with no additional effect.

19 12 Fire Spin fire Special 15 15 70%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

20 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

25 23 Psywave psychic Special 15 1 80%

Inflicts damage between 50% and 150% of the user's level.

31 Embargo dark None 15 0 100%

Target cannot use held items.

31 34 Cosmic Power psychic None 20 0 100%

Raises the user's Defense and Special Defense by one level.

42 Heal Block psychic None 15 0 100%

Prevents target from restoring its HP for five turns.

37 45 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

43 53 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

49 56 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Earth Power ground Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gravity psychic None 5 0 0%

Disables moves and immunities that involve flying or levitating for five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Defense steel None 15 0 100%

Raises the user's Defense by two levels.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Iron Head steel Physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Role Play psychic None 10 0 100%

Copies the target's ability.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind psychic None 20 0 100%

Raises the user's Special Attack and Special Defense by one level.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 SolarBeam grass Special 10 120 100%

Requires a turn to charge before attacking.

26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic psychic Special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one level.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 48 Skill Swap psychic None 10 0 100%

User and target swap abilities.

50 50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 Will-O-Wisp fire None 15 0 75%

Burns the target.

63 Embargo dark None 15 0 100%

Target cannot use held items.

64 Explosion normal Physical 5 250 100%

Inflicts double damage. User faints.

67 Recycle normal None 10 0 100%

User recovers the item it last used up.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish rock None 20 0 0%

Raises the user's Speed by two levels.

H5 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

71 Stone Edge rock Physical 5 100 80%

Has an increased chance for a critical hit.

74 Gyro Ball steel Physical 5 1 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock rock None 20 0 0%

Causes damage when opposing Pokémon switch in.

77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

85 Dream Eater psychic Special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 Grass Knot grass Special 20 1 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 Trick Room psychic None 5 0 0% -7

For five turns, slower Pokémon will act before faster Pokemon.

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