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Solrock


Main Pokédex page | Flavor text and images

General

Solrock
rock psychic

Abilities

Levitate
This Pokémon does not take damage from Ground moves.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
338
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
126
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ソルロック
Romaji
Sorurokku

Flavor

Height
3'11.2" or 1.2 m
Weight
339.5 lb or 154 kg
Species
Meteorite
Color
red
Cry
mp3 here
Fire Red/Leaf Green Habitat
Cave
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
10: Mineral
Steps to hatch
6,400
Compatible with
Genderless; can only breed with Ditto

In the Wild

Base EXP
150 or 0x96
Capture rate
45 or 0x2d
Base happiness
70 or 0x46
Growth rate
fast
Effort points
2 Attack
Wild held items
Sun Stone (5%)

Evolution Chain

See also: Comparison of this evolution chain

Basic
338 Solrock Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
70
177 344 56.2
Attack
95
147 289 76.9
Defense
85
137 269 72.2
Special Attack
55
107 209 33.9
Special Defense
65
117 229 46.5
Speed
70
122 239 55.4
Average
73.3
- - 55.8

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A new Pokémon species, rumored to be from the sun. It gives off light while spinning.

Locations

Turnback Cave
Turnback Cave
Turnback Cave
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Mt. Coronet
Lake Acuity
Lake Valor
Lake Verity
Lake Verity

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method
Turnback Cave High-level (rooms 16-21) 64 - 66 Ruby 8%
Turnback Cave Low-level (rooms 4-9) 44 - 46 Ruby 8%
Turnback Cave Mid-level (most rooms) 54 - 56 Ruby 8%
Mt. Coronet 2F 36 - 37 Ruby 8%
Mt. Coronet 3F 36 - 37 Ruby 8%
Mt. Coronet 4F 38 - 39 Ruby 8%
Mt. Coronet 5F 38 - 39 Ruby 8%
Mt. Coronet 6F 40 - 41 Ruby 8%
Mt. Coronet 7F 40 - 41 Ruby 8%
Mt. Coronet blizzard 38 - 39 Ruby 8%
Mt. Coronet cave 39 - 40 Ruby 8%
Mt. Coronet snowfall 38 - 39 Ruby 8%
Lake Acuity 34 - 36 Ruby 8%
Spring Path 52 Ruby 8%
Lake Valor 35 Ruby 8%
Lake Verity after 4 Ruby 8%
Lake Verity before 4 Ruby 8%

Move List

See also: This list in the move search

See also: Contest list

Solrock's Attack is higher, so it will inflict more damage with physical () moves.

Solrock gets the STAB from rock and psychic moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Harden normal none 30 -- 100% Raises the user's Defense.
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
7 -- Confusion psychic special 25 50 100% Has a 10% chance to Confuse the target.
13 9 Rock Throw rock physical 15 50 90% Inflicts regular damage.
19 12 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
25 23 Psywave psychic special 15 varies 80% Inflicts damage between 1 HP and 1.5 times the user's level.
31 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
31 34 Cosmic Power psychic none 20 -- 100% Raises the user's Defense and Special Defense.
42 Heal Block psychic none 15 -- 100% Prevents target from restoring its HP for five turns.
37 45 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
43 53 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
49 56 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Seismic Toss fighting physical 20 varies 100% Inflicts damage equal to the user's level.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Defense Curl normal none 40 -- 100% Raises user's Defense. Doubles Rollout's power if it's the next move used.
Emerald Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
EmeraldFire Red/Leaf Green Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
EmeraldFire Red/Leaf Green Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Rollout rock physical 20 30 90% Power doubles every turn this move is used in succession after the first, resetting after five turns.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Baton Pass normal none 40 -- 100% Allows the trainer to switch out the user and pass effects along to its replacement.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 04 04 Calm Mind psychic none 20 -- 100% Raises the user's Special Attack and Special Defense.
Chains 57 Charge Beam electric special 10 50 90% Has a 70% chance to raise the user's Special Attack.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 85 Dream Eater psychic special 15 100 100% Heals the user by half the damage the target receives. Only works on Sleeping Pokemon.
Chains 26 26 Earthquake ground physical 10 100 100% Inflicts regular damage.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 64 Explosion normal physical 5 250 100% Inflicts double damage and faints the user.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H5 70 Flash normal none 20 -- 100% Lowers the target's Accuracy.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 86 Grass Knot grass special 20 varies 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
Chains 74 Gyro Ball steel physical 5 varies 100% Inflicts more damage when the user has lower Speed, with a maximum of 150 power.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 16 16 Light Screen psychic none 30 -- 100% Reduces damage from special attacks by 50% for five turns..
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 77 Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Chains 29 29 Psychic psychic special 10 90 100% Has a 10% chance to lower the target's Special Defense.
Chains 67 Recycle normal none 10 -- 100% User regains the item it was holding when it entered battle, if it is no longer holding an item.
Chains 33 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 69 Rock Polish rock none 20 -- 0% Raises the user's Speed by two levels.
Chains 80 Rock Slide rock physical 10 75 90% Has a 30% chance to make the target Flinch.
Chains 39 39 Rock Tomb rock physical 10 50 80% Has a 100% chance to lower the target's Speed.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 48 48 Skill Swap psychic none 10 -- 100% User and target swap abilities.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 22 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 76 Stealth Rock rock none 20 -- 0% Causes damage when Pokemon switch in to where the target is now.
Chains 71 Stone Edge rock physical 5 100 80% Has an increased chance for a critical hit.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 92 Trick Room psychic none 5 -- 0% -7 Goes last. For five turns, slower Pokemon will act before faster Pokemon.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Solrock in other Pokédexes