Essentials

Zapdos

Zapdos

electric flying

Abilities

Pressure
Opposing Pokemon must use 2 PP per move.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying ½
  • ghost 1
  • grass ½
  • ground 0
  • ice 2
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
145
Kanto Generation 1
145
Johto Generation 2
236
Johto Generation 4
241

Names

Japanese
サンダー (sandaa)
Official Roomaji
Thunder
Korean
썬더
Chinese
閃電鳥
French
Électhor
German
Zapdos

Breeding

Gender
genderless
Egg groups
  • No Eggs
Steps to hatch
20480

Compatibility

Zapdos cannot breed.

Training

Base EXP
216
3085 EXP at level
Effort points
  • 3 Special Attack
Capture rate
3
Base happiness
35
Growth rate
slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Zapdos Zapdos

Stats

Pctile Min IVs Max IVs
HP
90
82.9 353 384
Attack
90
73.0 248 279
Defense
85
72.5 238 269
Special Attack
125
96.1 318 349
Special Defense
90
79.0 248 279
Speed
100
89.4 268 299
Total
580
92.3

Flavor

Flavor Text

Diamond
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Pearl
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Platinum
A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Heart Gold
This legendary bird Pokémon causes savage thunderstorms by flapping its glittering wings.
Soul Silver
This legendary bird Pokémon is said to appear only when a thundercloud parts into two halves.

Sprites

Zapdos Zapdos Zapdos Zapdos

Miscellany

Species
Electric
Color
yellow
Cry
download mp3
Habitat Generation 3
rare
Pawprint
Zapdos
Shape
Alar

Height

Trainer dude

Zapdos
16

5'3.0"
1.6 m

Weight

Trainer dudette

Zapdos
526

116.0 lb
52.6 kg

Locations

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck flying Physical 35 35 100%

Inflicts regular damage with no additional effect.

ThunderShock electric Special 30 40 100%

Has a 10% chance to paralyze the target.

13 13 8 8 Thunder Wave electric None 20 0 100%

Paralyzes the target.

25 25 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

37 37 15 15 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

22 22 Pluck flying Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

29 29 AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

36 36 Charge electric None 20 0 100%

Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn.

43 43 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

50 50 Discharge electric Special 15 80 100%

Has a 30% chance to paralyze the target.

57 57 Roost flying None 10 0 0%

Heals the user by half its max HP.

49 49 Drill Peck flying Physical 20 80 100%

Inflicts regular damage with no additional effect.

61 Charge electric None 20 0 100%

Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn.

51 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

55 Agility psychic None 30 0 100%

Raises the user's Speed by two levels.

60 61 73 64 64 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

71 71 Drill Peck flying Physical 20 80 100%

Inflicts regular damage with no additional effect.

73 85 78 78 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

85 85 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Air Cutter flying Special 25 55 95%

Has an increased chance for a critical hit.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver AncientPower rock Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Tailwind flying None 30 0 0%

For three turns, friendly Pokémon have doubled Speed.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Twister dragon Special 20 40 100%

Has chance to make the target flinch.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

02 Razor Wind normal Special 10 80 100%

Requires a turn to charge before attacking.

04 Whirlwind normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

16 16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 34 Shock Wave electric Special 20 60 100%

Never misses.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 Sandstorm rock None 10 0 100%

Changes the weather to a sandstorm for five turns.

40 40 40 Aerial Ace flying Physical 20 60 100%

Never misses.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

39 39 Swift normal Special 20 60 100%

Never misses.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

43 Sky Attack flying Physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

47 47 47 47 Steel Wing steel Physical 25 70 90%

Has a 10% chance to raise the user's Defense by one level.

51 51 Roost flying None 10 0 0%

Heals the user by half its max HP.

57 57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

45 73 73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

88 88 Pluck flying Physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

89 89 U-Turn bug Physical 20 70 100%

User must switch out after attacking.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H2 H2 H2 H2 H2 Fly flying Physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H5 Defog flying None 15 0 0%

Lowers the target's evasion by one level. Removes field effects from the enemy field.

H5 H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links