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Moltres


Main Pokédex page | Flavor text and images

General

Moltres
fire flying

Abilities

Pressure
Opposing Pokémon must use 2 PP per move.

Damage Taken

Dex Numbers

Generation
Red/Blue/Yellow RBY
Red/Blue/Yellow Kanto
146
Gold/Silver/Crystal Johto
237
Ruby/Sapphire/Emerald Hoenn
n/a
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ファイヤー
Romaji
Faiyaa

Flavor

Height
6'6.7" or 2 m
Weight
132.3 lb or 60 kg
Species
Flame
Color
yellow
Cry
mp3 here
Fire Red/Leaf Green Habitat
Rare
Pawprint

Misc

R/B/Y code
73 or 0x49

Breeding

Gender
No gender (code: 255 or 0xff)
Breeding groups
15: No Eggs
Steps to hatch
20,480
Compatible with
Cannot breed

In the Wild

Base EXP
217 or 0xd9
Capture rate
3 or 0x03
Base happiness
35 or 0x23
Growth rate
slow
Effort points
3 Special Attack
Wild held items
n/a

Evolution Chain

See also: Comparison of this evolution chain

Basic
146 Moltres Base form

Stats

Stat Base Max Stat %ile
L50 L100
HP
90
197 384 80.5
Attack
100
152 299 80.1
Defense
90
142 279 76.3
Special Attack
125
177 349 95.5
Special Defense
85
137 269 72.8
Speed
90
142 279 77.1
Average
96.7
- - 94.3

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl One of the legendary bird Pokémon. It is said that its appearance indicates the coming of spring.

Locations

Note: this ONLY shows Diamond locations for the moment. (New Pokédex with all three games' encounters is in the works.)

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Moltres's Special Attack is higher, so it will inflict more damage with special () moves.

Moltres gets the STAB from fire and flying moves.

Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Move Type Dmg PP Power Acc.* Pri. Description
-- -- -- Ember fire special 25 40 100% Has a 10% chance to Burn the target.
-- Peck flying physical 35 35 100% Inflicts regular damage.
-- -- -- Wing Attack flying physical 35 60 100% Inflicts regular damage.
-- 13 13 8 Fire Spin fire special 15 15 70% Both prevents the target from fleeing and inflicts damage for 2-5 turns.
25 25 15 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
37 37 22 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
29 AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
49 49 36 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
61 61 43 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
50 Air Slash flying special 20 75 95% Has a 30% chance to make the target Flinch.
51 Leer normal none 30 -- 100% Lowers the target's Defense.
55 Agility psychic none 30 -- 100% Raises the user's Speed by two levels.
57 Roost flying none 10 -- 0% Heals the user by half its max HP.
73 64 Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
71 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
60 73 85 78 Sky Attack flying physical 5 140 90% User charges for one turn before attacking. Has a 30% chance to make the target Flinch.
85 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Tutored moves
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Crystal Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
Emerald Swift normal special 20 60 100% Never misses.
Platinum Swift normal special 20 60 100% Never misses.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Platinum Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Platinum Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Platinum Twister dragon special 20 40 100% Has chance to make the target Flinch.
Platinum AncientPower rock special 5 60 100% Has a 10% chance to raise all of the user's stats.
Platinum Heat Wave fire special 10 100 90% Has a 10% chance to Burn the target.
Platinum Air Cutter flying special 25 55 95% Has an increased chance for a critical hit.
Platinum Ominous Wind ghost special 5 60 100% Has a 10% chance to raise all of the user's stats.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum Miscellaneous moves
xd Morning Sun normal none 5 -- 100% Heals the user by half its max HP at the right time of day, or 1/4 otherwise.
xd Will-O-Wisp fire none 15 -- 75% Burns the target.
xd Extrasensory psychic special 30 80 100% Has a 10% chance to make the target Flinch.
Red/Blue/Yellow Gold/Silver/Crystal Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl/Platinum TMs and HMs
Chains 40 40 Aerial Ace flying physical 20 60 100% Never misses.
Chains 34 Bide normal physical 10 varies 100% 1 Goes first. User waits for 2-3 turns, then inflicts typeless damage equal to twice the HP it lost while waiting.
Chains 03 Curse ????? none 10 -- 100% Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Chains H5 Defog flying none 15 -- 0% Lowers the target's Evade. Cancels the effects of Reflect and Light Screen.
Chains 43 Detect fighting none 5 -- 100% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 32 32 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 10 Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
Chains 20 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 38 38 38 38 Fire Blast fire special 5 120 85% Has a 10% chance to Burn the target.
Chains 35 35 Flamethrower fire special 15 95 100% Has a 10% chance to Burn the target.
Chains H2 H2 H2 H2 Fly flying physical 15 90 95% User flies high into the air, dodging all attacks, and hits next turn.
Chains 21 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 68 Giga Impact normal physical 5 150 90% User foregoes its next turn to recharge.
Chains 10 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 15 15 15 15 Hyper Beam normal special 5 150 90% User foregoes its next turn to recharge.
Chains 31 Mimic normal none 10 -- 100% Copies the target's last used move.
Chains 31 Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 50 50 Overheat fire special 5 140 90% Lowers the user's Special Attack by two levels after inflicting damage.
Chains 88 Pluck flying physical 20 60 100% Inflicts double damage if the user is holding a berry.
Chains 17 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 20 Rage normal physical 20 20 100% User can only use this move until it wins or faints, but becomes stronger each time it is hit.
Chains 18 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 02 Razor Wind normal special 10 80 100% User charges for one turn before attacking.
Chains 33 Reflect psychic none 20 -- 100% Reduces damage from physical attacks by 50%.
Chains 44 44 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 08 H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 51 Roost flying none 10 -- 0% Heals the user by half its max HP.
Chains 20 20 Safeguard normal none 25 -- 100% Protects the user's field from incoming major status ailments and Confusion for five turns.
Chains 37 37 37 Sandstorm rock none 10 -- 100% Changes the weather to a sandstorm for five turns.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 43 Sky Attack flying physical 5 140 90% User charges for one turn before attacking. Has a 30% chance to make the target Flinch.
Chains 35 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 13 Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Chains 22 SolarBeam grass special 10 120 100% Requires a turn to charge before attacking.
Chains 47 47 47 Steel Wing steel physical 25 70 90% Has a 10% chance to raise the user's Defense.
Chains 50 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 34 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 39 39 Swift normal special 20 60 100% Never misses.
Chains 09 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
Chains 06 06 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.
Chains 89 U-Turn bug physical 20 70 100% User must switch out after attacking.
Chains 04 Whirlwind normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains 61 Will-O-Wisp fire none 15 -- 75% Burns the target.

Moltres in other Pokédexes