15 results

Start over

Name Type Class PP Power Acc Pri Effect
Chatter Flying special 20 65 100%

Has a higher chance to confuse the target when the recorded sound is louder.

Confuse Ray Ghost status 10 100%

Confuses the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Supersonic Normal status 20 55%

Confuses the target.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Teeter Dance Normal status 20 100%

Confuses the target.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.