15 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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Freeze Shock | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to paralyze the target. |
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Geomancy | 10 | — | — | Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages. |
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Ice Burn | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
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Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Shadow Force | 5 | 120 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |