86 results

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Name Type Class PP Power Acc Pri Effect
Aeroblast Flying special 5 100 95%

Has an increased chance for a critical hit.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Attract Normal status 15 — 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Baton Pass Normal status 40 — —

Allows the trainer to switch out the user and pass effects along to its replacement.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Belly Drum Normal status 10 — —

User pays half its max HP to max out its Attack.

Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Charm Fairy status 20 — 100%

Lowers the target's Attack by two stages.

Conversion 2 Normal status 30 — —

Changes the user's type to a random type either resistant or immune to the last move used against it.

Cotton Spore Grass status 40 — 100%

Lowers the target's Speed by two stages.

Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Curse Ghost status 10 — —

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Destiny Bond Ghost status 5 — —

If the user faints this turn, the target automatically will, too.

Detect Fighting status 5 — — 4

Prevents any moves from hitting the user this turn.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Encore Normal status 5 — 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure Normal status 10 — — 4

Prevents the user's HP from lowering below 1 this turn.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Feint Attack Dark physical 20 60 —

Never misses.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Foresight Normal status 40 — —

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Heal Bell Normal status 5 — —

Cures the entire party of major status effects.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Lock-On Normal status 5 — —

Ensures that the user's next move will hit the target.

Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Mean Look Normal status 5 — —

Prevents the target from leaving battle.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Milk Drink Normal status 10 — —

Heals the user by half its max HP.

Mind Reader Normal status 5 — —

Ensures that the user's next move will hit the target.

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Moonlight Fairy status 5 — —

Heals the user by half its max HP. Affected by weather.

Morning Sun Normal status 5 — —

Heals the user by half its max HP. Affected by weather.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Nightmare Ghost status 15 — 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Pain Split Normal status 20 — —

Sets the user's and targets's HP to the average of their current HP.

Perish Song Normal status 5 — —

User and target both faint after three turns.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Protect Normal status 10 — — 4

Prevents any moves from hitting the user this turn.

Psych Up Normal status 10 — —

Discards the user's stat changes and copies the target's.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Rain Dance Water status 5 — —

Changes the weather to rain for five turns.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Safeguard Normal status 25 — —

Protects the user's field from major status ailments and confusion for five turns.

Sandstorm Rock status 10 — —

Changes the weather to a sandstorm for five turns.

Scary Face Normal status 10 — 100%

Lowers the target's Speed by two stages.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Sketch Normal status 1 — —

Permanently becomes the target's last used move.

Sleep Talk Normal status 10 — —

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Spider Web Bug status 10 — —

Prevents the target from leaving battle.

Spikes Ground status 20 — —

Scatters Spikes, hurting opposing Pokémon that switch in.

Spite Ghost status 10 — 100%

Lowers the PP of the target's last used move by 4.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Sunny Day Fire status 5 — —

Changes the weather to sunny for five turns.

Swagger Normal status 15 — 85%

Raises the target's Attack by two stages and confuses the target.

Sweet Kiss Fairy status 10 — 75%

Confuses the target.

Sweet Scent Normal status 20 — 100%

Lowers the target's evasion by one stage.

Synthesis Grass status 5 — —

Heals the user by half its max HP. Affected by weather.

Thief Dark physical 25 60 100%

Takes the target's item.

Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Vital Throw Fighting physical 10 70 — -1

Never misses.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Move Search

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Essentials

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Introduced in
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Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
•
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.