86 results

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Name Type Class PP Power Acc Pri Effect
Sketch Normal status 1

Permanently becomes the target's last used move.

Triple Kick Fighting physical 10 10 90%

Hits three times, increasing power by 100% with each successful hit.

Thief Dark physical 25 60 100%

Takes the target's item.

Spider Web Bug status 10

Prevents the target from leaving battle.

Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Conversion 2 Normal status 30

Changes the user's type to a random type either resistant or immune to the last move used against it.

Aeroblast Flying special 5 100 95%

Has an increased chance for a critical hit.

Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Mach Punch Fighting physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Feint Attack Dark physical 20 60

Never misses.

Sweet Kiss Fairy status 10 75%

Confuses the target.

Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Octazooka Water special 10 65 85%

Has a 50% chance to lower the target's accuracy by one stage.

Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Perish Song Normal status 5

User and target both faint after three turns.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Bone Rush Ground physical 10 25 90%

Hits 2-5 times in one turn.

Lock-On Normal status 5

Ensures that the user's next move will hit the target.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Milk Drink Normal status 10

Heals the user by half its max HP.

Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Mean Look Normal status 5

Prevents the target from leaving battle.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Heal Bell Normal status 5

Cures the entire party of major status effects.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Present Normal physical 15 * 90%

Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Sacred Fire Fire physical 5 100 95%

Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.

Magnitude Ground physical 30 * 100%

Power varies randomly from 10 to 150.

Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Vital Throw Fighting physical 10 70 -1

Never misses.

Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

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accuracy
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Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.