Essentials

Baltoy

Clay Doll Pokémon

Baltoy

Ground Psychic

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic ½
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 3
National
343
Original Hoenn
131 Ruby, Sapphire, Emerald
Updated Unova
169 Black 2, White 2
New Hoenn
136 Omega Ruby, Alpha Sapphire
Updated Alola
310 Ultra Sun, Ultra Moon
Updated Ula'ula
131 Ultra Sun, Ultra Moon

Names

Japanese
ヤジロン (yajiron)
ヤジロン
Official roomaji
Yajilon
Korean
오뚝군
Chinese
天秤偶
天秤偶
French
Balbuto
German
Puppance
Spanish
Baltoy
Italian
Baltoy

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Special Defense
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 5% Light Clay Light Clay

Evolution

Baby Basic Stage 1 Stage 2
Baltoy Claydol Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
40
9.5 253 284
Attack
40
8.6 148 179
Defense
55
29.3 178 209
Special Attack
40
14.5 148 179
Special Defense
70
50.6 208 239
Speed
55
34.8 178 209
Total
300
13.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯☆
Power
★✯☆
Skill
★★✯✯☆
Stamina
★✯✯☆
Jump
★★☆
Total
8/14/19

Flavor

Flavor Text

Generation 5
Black, White

It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.

Black 2, White 2

Discovered in ancient ruins, it moves by spinning around and forms a group when it finds others.

Generation 6
X

It moves while spinning around on its single foot. Some Baltoy have been seen spinning on their heads.

Y

It moves by spinning on its foot. It is a rare Pokémon that was discovered in ancient ruins.

Omega Ruby

Baltoy moves while spinning around on its one foot. Primitive wall paintings depicting this Pokémon living among people were discovered in some ancient ruins.

Alpha Sapphire

As soon as it spots others of its kind, Baltoy congregates with them and then begins crying noisily in unison. This Pokémon sleeps while cleverly balancing itself on its one foot.

Generation 7
Ultra Sun

Depictions of Pokémon similar to Baltoy have been found on the walls of caves where primitive humans lived.

Ultra Moon

When they find others of their kind, they cry out loudly and gather together. Large numbers of them can be found in old graveyards.

Sprites

Baltoy Baltoy

Miscellany

Species
Clay Doll Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Baltoy
Shape
Brachial Search:

Height

Trainer dude

Baltoy
5

1'7.7"
0.5 m

Weight

Trainer dudette

Baltoy
215

47.4 lb
21.5 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
50
Rate
30

Moves

Ground and Psychic moves get STAB, and have their type highlighted in green.

Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Harden Normal status 30

Raises the user's Defense by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

3 3 4 Harden Normal status 30

Raises the user's Defense by one stage.

5 5 7 4 4 4 4 Rapid Spin Normal physical 40 20 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

7 7 11 7 7 7 7 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

10 10 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

10 10 13 13 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

11 11 15 13 13 16 16 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

17 17 Power Trick Psychic status 10

User swaps Attack and Defense.

15 15 18 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

21 21 19 19 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

22 22 Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

25 25 Power Trick Psychic status 10

User swaps Attack and Defense.

19 19 21 25 25 28 28 Self-Destruct Normal physical 5 200 100%

User faints.

28 28 31 31 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

31 31 Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

34 34 34 34 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

34 34 34 34 Power Split Psychic status 10

Averages Attack and Special Attack with the target.

37 37 37 37 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

25 25 26 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

31 31 Power Trick Psychic status 10

User swaps Attack and Defense.

31 37 34 41 41 40 40 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

45 45 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

43 43 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

37 45 37 Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

43 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

48 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

48 Power Split Psychic status 10

Averages Attack and Special Attack with the target.

53 51 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

61 54 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

45 71 60 49 49 46 46 Explosion Normal physical 5 250 100%

User faints.

Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Explosion Normal physical 5 250 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Recycle Normal status 10

User recovers the item it last used up.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Self-Destruct Normal physical 5 200 100%

User faints.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Skill Swap Psychic status 10

User and target swap abilities.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Trick Psychic status 10 100%

User and target swap items.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

16 16 16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 51 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

48 48 Skill Swap Psychic status 10

User and target swap abilities.

57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

64 64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

67 Recycle Normal status 10

User recovers the item it last used up.

69 69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

H5 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

99 99 99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links