Essentials

Blacephalon

Fireworks Pokémon

Blacephalon

Fire Ghost

Abilities

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Damage Taken

  • Bug ¼
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 0
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 7
National
806
Updated Alola
393 Ultra Sun, Ultra Moon

Names

Japanese
ズガドーン (zugadoon)
ズガドーン
Korean
두파팡
Chinese
砰頭小丑
砰头小丑
French
Pierroteknik
German
Kopplosio
Spanish
Blacephalon
Italian
Blacephalon

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Blacephalon cannot breed.

Training

Base EXP
257 Search:
Effort points
  • 3 Special Attack
Capture rate
30 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Blacephalon

Stats

Pctile Min IVs Max IVs
HP
53
26.8 279 310
Attack
127
91.5 322 353
Defense
53
27.0 174 205
Special Attack
151
98.0 370 401
Special Defense
79
60.8 226 257
Speed
107
88.8 282 313
Total
570
85.7

Flavor

Flavor Text

Generation 7
Ultra Sun

It slithers toward people. Then, without warning, it triggers the explosion of its own head. It’s apparently one kind of Ultra Beast.

Ultra Moon

A UB that appeared from an Ultra Wormhole, it causes explosions, then takes advantage of opponents’ surprise to rob them of their vitality.

Sprites

Blacephalon Blacephalon

Miscellany

Species
Fireworks Pokémon Search:
Color
White Search:
Cry
Shape
Anthropomorphic Search:

Height

Trainer dude

Blacephalon
18

5'10.9"
1.8 m

Weight

Trainer dudette

Blacephalon
130

28.7 lb
13.0 kg

Locations

Moves

Fire and Ghost moves get STAB, and have their type highlighted in green.

Special moves better suit Blacephalon's higher Special Attack, and have their class highlighted in green.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

7 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

13 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

17 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

23 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

29 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

31 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

37 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

41 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

47 Trick Psychic status 10 100%

User and target swap items.

59 Mind Blown Fire special 5 150 100%

XXX new effect for mind-blown

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

50 Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

60 Quash Dark status 15 100%

Makes the target act last this turn.

61 Will-O-Wisp Fire status 15 85%

Burns the target.

64 Explosion Normal physical 5 250 100%

User faints.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links