Essentials
Abilities
- Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 806
- Updated Alola
- 393
Names
- Japanese
- ズガドーン (zugadoon)
- ズガドーン
- Korean
- 두파팡
- Chinese
- 砰頭小丑
- 砰头小丑
- French
- Pierroteknik
- German
- Kopplosio
- Spanish
- Blacephalon
- Italian
- Blacephalon
Breeding
Compatibility
Blacephalon cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Blacephalon |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 26.8 | 279 | 310 | |
Attack | 91.5 | 322 | 353 | |
Defense | 27.0 | 174 | 205 | |
Special Attack | 98.0 | 370 | 401 | |
Special Defense | 60.8 | 226 | 257 | |
Speed | 88.8 | 282 | 313 | |
Total | 85.7 |
Flavor
Flavor Text
-
It slithers toward people. Then, without warning, it triggers the explosion of its own head. It’s apparently one kind of Ultra Beast.
A UB that appeared from an Ultra Wormhole, it causes explosions, then takes advantage of opponents’ surprise to rob them of their vitality.
Sprites
Height
5'10.9"
1.8 m
Weight
28.7 lb
13.0 kg
Locations
Moves
Fire and Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Blacephalon's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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7 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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13 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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17 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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23 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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29 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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31 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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37 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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47 | Trick | 10 | — | 100% | User and target swap items. |
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59 | Mind Blown | 5 | 150 | 100% | XXX new effect for mind-blown |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |