Essentials

Stakataka

Rampart Pokémon

Stakataka

Rock Steel

Abilities

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 4
  • Fire 1
  • Flying ¼
  • Ghost 1
  • Grass 1
  • Ground 4
  • Ice ½
  • Normal ¼
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ツンデツンデ (tsundetsunde)
ツンデツンデ
Korean
차곡차곡
Chinese
石
石
French
Ama-Ama
German
Muramura
Spanish
Stakataka
Italian
Stakataka

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Stakataka cannot breed.

Training

Base EXP
257 Search:
Effort points
  • 3 Defense
Capture rate
30 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Stakataka

Stats

Pctile Min IVs Max IVs
HP
61
43.4 295 326
Attack
131
93.7 330 361
Defense
211
99.6 490 521
Special Attack
53
31.1 174 205
Special Defense
101
86.6 270 301
Speed
13
0.7 94 125
Total
570
85.7

Flavor

Flavor Text

Generation 7
Ultra Sun

It appeared from an Ultra Wormhole. Each one appears to be made up of many life-forms stacked one on top of each other.

Sprites

Stakataka Stakataka

Miscellany

Species
Rampart Pokémon Search:
Color
Gray Search:
Cry
Shape
Mensal Search:

Height

Trainer dude

Stakataka
55

18'0.5"
5.5 m

Weight

Trainer dudette

Stakataka
8200

1807.8 lb
820.0 kg

Locations

Moves

Rock and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Stakataka's higher Attack, and have their class highlighted in green.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

11 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

17 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

19 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

23 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

31 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

37 Iron Defense Steel status 15

Raises the user's Defense by two stages.

43 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

47 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

53 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

61 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links