Essentials
Pokédex Numbers
- Introduced in
- National
- 807
- Updated Alola
- 403
Names
- Japanese
- ゼラオラ (zeraora)
- ゼラオラ
- Korean
- 제라오라
- Chinese
- 捷拉奥拉
- 捷拉奥拉
- French
- Zeraora
- German
- Zeraora
- Spanish
- Zeraora
- Italian
- Zeraora
Breeding
Compatibility
Zeraora cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Zeraora |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 80.5 | 349 | 380 | |
Attack | 84.2 | 292 | 323 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 82.2 | 272 | 303 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 98.8 | 354 | 385 | |
Total | 91.8 |
Flavor
Flavor Text
-
It electrifies its claws and tears its opponents apart with them. Even if they dodge its attack, they’ll be electrocuted by the flying sparks.
It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws.
Sprites
Height
4'11.1"
1.5 m
Weight
98.1 lb
44.5 kg
Locations
Moves
Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Zeraora's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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5 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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8 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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12 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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15 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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19 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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22 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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26 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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29 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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33 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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36 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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40 | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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43 | Plasma Fists | 15 | 100 | 100% | Inflicts regular damage with no additional effect. |
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47 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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50 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |