Essentials
Pokédex Numbers
- Introduced in
- National
- 437
- Original Sinnoh
- 89
- Extended Sinnoh
- 89
- Updated Unova
- 251
Names
- Japanese
- ドータクン (dootakun)
- ドータクン
- Official roomaji
- Dotakun
- Korean
- 동탁군
- Chinese
- 青銅鐘
- 青铜钟
- French
- Archéodong
- German
- Bronzong
- Spanish
- Bronzong
- Italian
- Bronzong
Breeding
Compatibility
Training
- Base EXP
- 175
- Effort points
-
- 1 Defense
- 1 Special Defense
- Capture rate
- 90
- Base happiness
- 70
- Growth rate
- medium
Wild held items
5% | Metal Coat | |
5% | Metal Coat | |
5% | Metal Coat | |
nothing | ||
5% | Metal Coat |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bronzor | Bronzong Level up, starting at level 33 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 51.2 | 307 | 338 | |
Attack | 63.1 | 246 | 277 | |
Defense | 90.7 | 300 | 331 | |
Special Attack | 60.8 | 226 | 257 | |
Special Defense | 93.7 | 300 | 331 | |
Speed | 10.8 | 134 | 165 | |
Total | 70.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/19
Flavor
Flavor Text
-
It brought rains by opening portals to another world. It was revered as a bringer of plentiful harvests.
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
-
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.
In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.
Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.
Sprites
Height
4'3.2"
1.3 m
Weight
412.3 lb
187.0 kg
Locations
- Diamond
-
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Pearl
-
- Mt. Coronet, 2F
- Mt. Coronet, 3F
- Mt. Coronet, 4F
- Mt. Coronet, 5F
- Mt. Coronet, 6F
- Mt. Coronet, 7F
- Mt. Coronet, blizzard
- Mt. Coronet, cave
- Mt. Coronet, snowfall
- Turnback Cave, after pillar 3
- Turnback Cave, before pillar 1
- Turnback Cave, between pillars 1 and 2
- Turnback Cave, between pillars 2 and 3
- Turnback Cave, pillar 1
- Turnback Cave, pillar 2
- Turnback Cave, pillar 3
- Platinum
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Steel and Psychic moves get STAB, and have their type highlighted in green.
Physical moves better suit Bronzong's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
0 | Block | 5 | — | — | Prevents the target from leaving battle. |
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— | Block | 5 | — | — | Prevents the target from leaving battle. |
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— | — | — | — | — | — | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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— | — | — | — | — | — | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | — | — | — | — | — | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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— | — | — | — | — | — | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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7 | 7 | 5 | 5 | 5 | 5 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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12 | 12 | 9 | 9 | 9 | 9 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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14 | 14 | 11 | 11 | 11 | 11 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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19 | 19 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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15 | 15 | 15 | 15 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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26 | 26 | 19 | 19 | 19 | 19 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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21 | 21 | 21 | 21 | Feint Attack | 20 | 60 | — | Never misses. |
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30 | 30 | 25 | 25 | 25 | 25 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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29 | 29 | 29 | 29 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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31 | 31 | 31 | 31 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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33 | 33 | 33 | 33 | 33 | Block | 5 | — | — | Prevents the target from leaving battle. |
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38 | 38 | 36 | 36 | 36 | 36 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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43 | 43 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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50 | 50 | Feint Attack | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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61 | 61 | 46 | 46 | 46 | 46 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 52 | 52 | 52 | 52 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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72 | 58 | 58 | 58 | 58 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |