Essentials
Pokédex Numbers
- Introduced in
- National
- 615
- Original Unova
- 121
- Updated Unova
- 197
- Mountain Kalos
- 111
Names
- Japanese
- フリージオ (furiijio)
- フリージオ
- Korean
- 프리지오
- Chinese
- 幾何雪花
- 几何雪花
- French
- Hexagel
- German
- Frigometri
- Spanish
- Cryogonal
- Italian
- Cryogonal
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cryogonal |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 74.1 | 333 | 364 | |
Attack | 17.1 | 168 | 199 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 74.8 | 258 | 289 | |
Special Defense | 97.9 | 338 | 369 | |
Speed | 88.0 | 278 | 309 | |
Total | 75.2 |
Flavor
Flavor Text
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When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice.
They are born in snow clouds. They use chains made of ice crystals to capture prey.
They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148° F.
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They are born in snow clouds. They use chains made of ice crystals to capture prey.
They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148 degrees Fahrenheit.
They are born in snow clouds. They use chains made of ice crystals to capture prey.
They are composed of ice crystals. They capture prey with chains of ice, freezing the prey at -148 degrees Fahrenheit.
Sprites
Height
3'7.3"
1.1 m
Weight
326.3 lb
148.0 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Ice moves get STAB, and have their type highlighted in green.
Special moves better suit Cryogonal's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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— | — | — | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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— | — | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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5 | — | — | — | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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9 | — | Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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13 | — | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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17 | 5 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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21 | — | — | 9 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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21 | — | — | 9 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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25 | 13 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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29 | 17 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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21 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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33 | 25 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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37 | 29 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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— | — | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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5 | 5 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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9 | 9 | Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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13 | 13 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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17 | 17 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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21 | 21 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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21 | 21 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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25 | 25 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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29 | 29 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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33 | 33 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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37 | 37 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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37 | 37 | 37 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | 41 | 41 | 37 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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45 | 45 | 45 | 41 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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49 | 49 | 49 | 45 | Recover | 10 | — | — | Heals the user by half its max HP. |
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50 | 50 | 49 | Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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53 | 53 | 53 | 50 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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57 | 57 | 57 | 53 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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61 | 61 | 61 | 57 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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70 | Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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79 | 79 | 79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |