Essentials
Abilities
- Iron Fist
Strengthens punch-based moves to 1.2× their power.
- Klutz
Prevents the Pokémon from using its held item in battle.
Hidden Ability
- No Guard
Ensures all moves used by and against the Pokémon hit.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 622
- Original Unova
- 128
- Updated Unova
- 271
- Coastal Kalos
- 91
- Updated Alola
- 312
- Updated Ula'ula
- 133
Names
- Japanese
- ゴビット (gobitto)
- ゴビット
- Korean
- 골비람
- Chinese
- 泥偶小人
- 泥偶小人
- French
- Gringolem
- German
- Golbit
- Spanish
- Golett
- Italian
- Golett
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Golett | Golurk Level up, starting at level 43 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 33.5 | 291 | 322 | |
Attack | 46.8 | 216 | 247 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 12.4 | 138 | 169 | |
Total | 14.9 |
Flavor
Flavor Text
-
The energy that burns inside it enables it to move, but no one has yet been able to identify this energy.
These Pokémon are thought to have been created by the science of an ancient and mysterious civilization.
Ancient science fashioned this Pokémon from clay. It’s been active for thousands of years.
-
The energy that burns inside it enables it to move, but no one has yet been able to identify this energy.
Ancient science fashioned this Pokémon from clay. It’s been active for thousands of years.
The energy that burns inside it enables it to move, but no one has yet been able to identify this energy.
Ancient science fashioned this Pokémon from clay. It’s been active for thousands of years.
-
Its movements are powered by a mysterious energy. It has continued to move since ancient times, so its power may soon run out.
Although ancient people apparently built it by working with clay, the source of its energy is unclear.
Sprites
Height
3'3.4"
1.0 m
Weight
202.8 lb
92.0 kg
Locations
- Black
- White
- X
- Y
Moves
Ground and Ghost moves get STAB, and have their type highlighted in green.
Physical moves better suit Golett's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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5 | 5 | 5 | 5 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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9 | 9 | 9 | 9 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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13 | 13 | 13 | 13 | Shadow Punch | 20 | 60 | — | Never misses. |
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17 | 17 | 17 | 17 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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21 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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21 | 21 | 21 | 25 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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25 | 25 | 25 | 30 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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30 | 30 | 30 | 35 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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35 | 35 | 35 | 40 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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40 | 40 | 40 | 45 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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45 | 45 | 45 | 50 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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50 | 50 | 50 | 55 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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55 | 55 | 55 | 61 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |