Essentials
Abilities
- Turboblaze
Bypasses targets' abilities if they could hinder or prevent moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 646
- Original Unova
- 152
- Updated Unova
- 297
Names
- Japanese
- キュレム (kyuremu)
- キュレム
- Korean
- 큐레무
- Chinese
- 酋雷姆
- 酋雷姆
- French
- Kyurem
- German
- Kyurem
- Spanish
- Kyurem
- Italian
- Kyurem
Breeding
Compatibility
White Kyurem cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Kyurem |
Kyurem Forms
Forms have different stats, abilities, and signature moves. Kyurem fuses with Reshiram to become White Kyurem or Zekrom to become Black Kyurem. The DNA Splicers are used to fuse Kyurem with another Pokémon or separate them again. While fused, the other Pokémon disappears. Signature moves are replaced by the equivalent moves when switching forms.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 97.5 | 423 | 454 | |
Attack | 87.7 | 308 | 339 | |
Defense | 73.5 | 248 | 279 | |
Special Attack | 99.2 | 408 | 439 | |
Special Defense | 84.4 | 268 | 299 | |
Speed | 78.9 | 258 | 289 | |
Total | 98.7 |
Flavor
Flavor Text
-
It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.
It can produce ultracold air. Its body is frozen.
This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
-
This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.
This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.
Sprites
Height
11'9.7"
3.6 m
Weight
716.5 lb
325.0 kg
Locations
Moves
Dragon and Ice moves get STAB, and have their type highlighted in green.
Special moves better suit Kyurem's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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— | — | — | — | — | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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8 | 8 | 8 | 8 | 8 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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15 | 15 | 15 | 15 | 15 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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22 | 22 | 22 | 22 | 22 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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29 | 29 | 29 | 29 | 29 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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36 | 36 | 36 | 36 | 36 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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43 | 43 | 43 | 43 | 43 | Fusion Flare | 5 | 100 | 100% | With Fusion Bolt, inflicts double damage. |
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50 | 50 | 50 | 50 | 50 | Ice Burn | 5 | 140 | 90% | Requires a turn to charge before attacking. Has a 30% chance to burn the target. |
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57 | 57 | 57 | 57 | 57 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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64 | Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
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64 | 64 | 64 | 64 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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71 | 71 | 71 | 71 | 71 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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78 | 78 | 78 | 78 | 78 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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85 | 85 | 85 | 85 | 85 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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92 | 92 | 92 | 92 | 92 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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51 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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76 | 76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |