Essentials
Abilities
- Soul-Heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 801
- Original Alola
- 301
- Updated Alola
- 401
Names
- Japanese
- マギアナ (magiana)
- マギアナ
- Korean
- 마기아나
- Chinese
- 瑪機雅娜
- 玛机雅娜
- French
- Magearna
- German
- Magearna
- Spanish
- Magearna
- Italian
- Magearna
Breeding
Compatibility
Original Magearna cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Magearna |
Magearna Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 74.1 | 333 | 364 | |
Attack | 69.9 | 258 | 289 | |
Defense | 89.8 | 298 | 329 | |
Special Attack | 93.8 | 328 | 359 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 47.9 | 198 | 229 | |
Total | 91.8 |
Flavor
Flavor Text
-
This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.
Sprites
Height
3'3.4"
1.0 m
Weight
177.5 lb
80.5 kg
Locations
Moves
Steel and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Magearna's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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— | Gear Up | 20 | — | — | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
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— | Shift Gear | 10 | — | — | Raises the user's Attack by one stage and its Speed by two stages. |
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— | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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— | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
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— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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9 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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17 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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25 | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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33 | Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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41 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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49 | Fleur Cannon | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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57 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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65 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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73 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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81 | Aura Sphere | 20 | 80 | — | Never misses. |
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89 | Heart Swap | 10 | — | — | User and target swap stat changes. |
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97 | Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |