Essentials
Pokédex Numbers
- Introduced in
- National
- 802
- Original Alola
- 302
- Updated Alola
- 402
Names
- Japanese
- マーシャドー (maashadoo)
- マーシャドー
- Korean
- 마샤도
- Chinese
- 瑪夏多
- 玛夏多
- French
- Marshadow
- German
- Marshadow
- Spanish
- Marshadow
- Italian
- Marshadow
Breeding
Compatibility
Marshadow cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Marshadow |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 82.6 | 353 | 384 | |
Attack | 90.6 | 318 | 349 | |
Defense | 63.6 | 228 | 259 | |
Special Attack | 70.6 | 248 | 279 | |
Special Defense | 75.3 | 248 | 279 | |
Speed | 97.0 | 318 | 349 | |
Total | 91.8 |
Flavor
Flavor Text
-
Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.
It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.
It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it’s imitating.
It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities.
Sprites
Height
2'3.6"
0.7 m
Weight
48.9 lb
22.2 kg
Locations
Moves
Fighting and Ghost moves get STAB, and have their type highlighted in green.
Physical moves better suit Marshadow's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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— | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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— | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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— | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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— | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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— | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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— | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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— | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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— | Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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5 | Force Palm | 10 | 60 | 100% | Has a 30% chance to paralyze the target. |
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11 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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15 | Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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20 | Copycat | 20 | — | — | Uses the target's last used move. |
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26 | Shadow Punch | 20 | 60 | — | Never misses. |
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30 | Role Play | 10 | — | — | Copies the target's ability. |
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35 | Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
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41 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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45 | Spectral Thief | 10 | 90 | 100% | Steals the target's stat increases, then inflicts damage. |
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50 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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56 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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60 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |