Essentials

Marshadow

Gloomdweller Pokémon

Marshadow

Fighting Ghost

Abilities

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

Damage Taken

  • Bug ¼
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 0
  • Fire 1
  • Flying 2
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
802
Original Alola
302 Sun, Moon
Updated Alola
402 Ultra Sun, Ultra Moon

Names

Japanese
マーシャドー (maashadoo)
マーシャドー
Korean
마샤도
Chinese
瑪夏多
玛夏多
French
Marshadow
German
Marshadow
Spanish
Marshadow
Italian
Marshadow

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Marshadow cannot breed.

Training

Base EXP
270 Search:
Effort points
  • 2 Attack
  • 1 Speed
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Marshadow

Stats

Pctile Min IVs Max IVs
HP
90
82.6 353 384
Attack
125
90.6 318 349
Defense
80
63.6 228 259
Special Attack
90
70.6 248 279
Special Defense
90
75.3 248 279
Speed
125
97.0 318 349
Total
600
91.8

Flavor

Flavor Text

Generation 7
Sun

Able to conceal itself in shadows, it never appears before humans, so its very existence was the stuff of myth.

Moon

It lurks in the shadows of others, copying their movements and powers. This Pokémon is craven and cowering.

Ultra Sun

It slips into the shadows of others and mimics their powers and movements. As it improves, it becomes stronger than those it’s imitating.

Ultra Moon

It sinks into the shadows of people and Pokémon, where it can understand their feelings and copy their capabilities.

Sprites

Marshadow Marshadow

Miscellany

Species
Gloomdweller Pokémon Search:
Color
Gray Search:
Cry
Shape
Anthropomorphic Search:

Height

Trainer dude

Marshadow
7

2'3.6"
0.7 m

Weight

Trainer dudette

Marshadow
222

48.9 lb
22.2 kg

Locations

Moves

Fighting and Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Marshadow's higher Attack, and have their class highlighted in green.

Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Shadow Sneak Ghost physical 30 40 100% 1

Inflicts regular damage with no additional effect.

5 Force Palm Fighting physical 10 60 100%

Has a 30% chance to paralyze the target.

11 Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

15 Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

20 Copycat Normal status 20

Uses the target's last used move.

26 Shadow Punch Ghost physical 20 60

Never misses.

30 Role Play Psychic status 10

Copies the target's ability.

35 Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

41 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

45 Spectral Thief Ghost physical 10 90 100%

Steals the target's stat increases, then inflicts damage.

50 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

56 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

60 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 Thief Dark physical 25 60 100%

Takes the target's item.

47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

61 Will-O-Wisp Fire status 15 85%

Burns the target.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links