Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Hidden Ability
- Water Veil
Prevents burns.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 458
- Original Sinnoh
- 140
- Extended Sinnoh
- 140
- Updated Unova
- 233
- Coastal Kalos
- 139
- Updated Alola
- 145
- Updated Melemele
- 145
- Updated Akala
- 49
Names
- Japanese
- タマンタ (tamanta)
- タマンタ
- Official roomaji
- Tamanta
- Korean
- 타만타
- Chinese
- 小球飛魚
- 小球飞鱼
- French
- Babimanta
- German
- Mantirps
- Spanish
- Mantyke
- Italian
- Mantyke
Breeding
Compatibility
Mantyke cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Mantyke Either parent must hold Wave Incense | Mantine Level up, with Remoraid in the party |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.8 | 263 | 294 | |
Attack | 1.1 | 108 | 139 | |
Defense | 23.1 | 168 | 199 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 94.6 | 308 | 339 | |
Speed | 29.7 | 168 | 199 | |
Total | 28.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/17
Flavor
Flavor Text
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People organize tours to see this Pokémon frolic and skim the tops of waves with Remoraid.
The pattern on its back varies by region. It often swims in a school of Remoraid.
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The pattern on its back varies by region. It often swims in a school of Remoraid.
When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back.
The pattern on its back varies by region. It often swims in a school of Remoraid.
When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back.
-
It’s highly friendly and easily tamed. Tours that take people swimming with Mantyke are a super-popular beach activity.
Mantyke are friendly toward people and will approach boats closely. The patterns on their backs differ depending on their habitat.
Sprites
Height
3'3.4"
1.0 m
Weight
143.3 lb
65.0 kg
Locations
- Diamond
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 90
- Rate
- 3
Moves
Water and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Mantyke's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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4 | 4 | 4 | 3 | 3 | 3 | 3 | Supersonic | 20 | — | 55% | Confuses the target. |
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10 | 10 | 10 | 7 | 7 | 7 | 7 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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11 | 11 | 11 | 11 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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14 | 14 | 14 | 14 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 16 | 16 | 16 | 16 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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19 | 19 | 19 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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22 | 22 | 22 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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28 | 28 | 28 | 19 | 19 | 19 | 19 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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23 | 23 | 23 | 23 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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31 | 31 | 31 | 27 | 27 | 27 | 27 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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37 | 37 | 37 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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32 | 32 | 32 | 32 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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36 | 36 | 36 | 36 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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39 | 39 | 39 | 39 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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40 | 40 | 40 | 46 | 46 | 46 | 46 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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46 | 46 | 46 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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49 | 49 | 49 | 49 | 49 | 49 | 49 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Splash | 40 | — | — | Does nothing. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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62 | 62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H5 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |