Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Hidden Ability
- Water Veil
Prevents burns.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 226
- Original Johto
- 197
- Original Sinnoh
- 141
- Extended Sinnoh
- 141
- Updated Johto
- 202
- Updated Unova
- 234
- Coastal Kalos
- 140
- Updated Alola
- 146
- Updated Melemele
- 146
- Updated Akala
- 50
Names
- Japanese
- マンタイン (mantain)
- マンタイン
- Official roomaji
- Mantain
- Korean
- 만타인
- Chinese
- 巨翅飛魚
- 巨翅飞鱼
- French
- Démanta
- German
- Mantax
- Spanish
- Mantine
- Italian
- Mantine
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Mantyke Either parent must hold Wave Incense | Mantine Level up, with Remoraid in the party |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 78.7 | 343 | 374 | |
Attack | 8.6 | 148 | 179 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 62.6 | 228 | 259 | |
Special Defense | 98.3 | 348 | 379 | |
Speed | 53.9 | 208 | 239 | |
Total | 61.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/15/19
Flavor
Flavor Text
-
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
-
If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
On sunny days, schools of Mantine can be seen elegantly leaping over the sea’s waves. This Pokémon is not bothered by the Remoraid that hitches rides.
-
Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.
Many people have taken up surfing because they admire how magnificently Mantine swims.
Sprites
Height
6'10.7"
2.1 m
Weight
485.0 lb
220.0 kg
Locations
- Gold
- Crystal
- LeafGreen
- HeartGold
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Water and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Mantine's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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— | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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— | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Roost | 10 | — | — | Heals the user by half its max HP. |
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— | — | — | — | — | — | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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— | — | — | — | — | — | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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10 | 8 | — | — | — | — | — | — | — | Supersonic | 20 | — | 55% | Confuses the target. |
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18 | 15 | — | — | — | — | — | — | — | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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4 | 4 | 4 | 3 | 3 | 3 | 3 | Supersonic | 20 | — | 55% | Confuses the target. |
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10 | 10 | 10 | 7 | 7 | 7 | 7 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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11 | 11 | 11 | 11 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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14 | 14 | 14 | 14 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 16 | 16 | 16 | 16 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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19 | 19 | 19 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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22 | 22 | 22 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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28 | 28 | 28 | 19 | 19 | 19 | 19 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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23 | 23 | 23 | 23 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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25 | 22 | 31 | 31 | 31 | 27 | 27 | 27 | 27 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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37 | 37 | 37 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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32 | 29 | 32 | 32 | 32 | 32 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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40 | 36 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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43 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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36 | 36 | 36 | 36 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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49 | 50 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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39 | 39 | 39 | 39 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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40 | 40 | 40 | 46 | 46 | 46 | 46 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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46 | 46 | 46 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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49 | 49 | 49 | 49 | 49 | 49 | 49 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Splash | 40 | — | — | Does nothing. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Egg, learned by Mantyke but not Mantine | ||||||||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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39 | Swift | 20 | 60 | — | Never misses. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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62 | 62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H3 | H3 | H3 | H3 | H3 | H3 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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H7 | H7 | H7 | H7 | H5 | H5 | 98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |