Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 172
- Original Johto
- 21
- Original Hoenn
- 155
- Original Sinnoh
- 103
- Extended Sinnoh
- 103
- Updated Johto
- 21
- Central Kalos
- 35
- New Hoenn
- 162
- Original Alola
- 24
- Original Melemele
- 24
- Updated Alola
- 31
- Updated Melemele
- 31
Names
- Japanese
- ピチュー (pichuu)
- ピチュー
- Official roomaji
- Pichu
- Korean
- 피츄
- Chinese
- 皮丘
- 皮丘
- French
- Pichu
- German
- Pichu
- Spanish
- Pichu
- Italian
- Pichu
Breeding
Compatibility
Pichu cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Pichu | Pikachu Level up, with at least 220 happiness | Raichu Use a Thunder Stone |
Pichu Forms
Spiky-eared Pichu can only be received by taking the shiny Pichu from an official promotion to Celebi's shrine in Ilex Forest. Spiky-eared Pichu is always female, cannot evolve, cannot be taken into the Wi-Fi Club or the Union Room, and cannot be transferred to Generation V, but is otherwise a normal Pichu.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 0.6 | 213 | 244 | |
Attack | 8.6 | 148 | 179 | |
Defense | 0.5 | 98 | 129 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 6.2 | 138 | 169 | |
Speed | 41.3 | 188 | 219 | |
Total | 1.5 |
Pokéathlon Performance
Minimum; Base; Maximum
Normal Form
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/18
Spiky-eared
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/18
Flavor
Flavor Text
-
The electric sacs in its cheeks are small. If even a little electricity leaks, it becomes shocked.
-
It plays with others by touching tails and setting off sparks. This appears to be a test of courage.
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.
Pichu charges itself with electricity more easily on days with thunderclouds or when the air is very dry. You can hear the crackling of static electricity coming off this Pokémon.
When Pichu plays with others, it may short out electricity with another Pichu, creating a shower of sparks. In that event, this Pokémon will begin crying, startled by the flash of sparks.
-
It is not yet skilled at controlling electricity. If you take your eyes off it, it may shock itself.
Despite this Pokémon’s cute appearance, those who want to live with one should prepare to be on the receiving end of its electric jolts.
It still can’t use electricity well. When it’s surprised or excited, it discharges electricity unintentionally.
It has electric sacs in its cheeks. When they’re fully charged, Pichu plays very energetically.
Sprites
Height
0'11.8"
0.3 m
Weight
4.4 lb
2.0 kg
Locations
- Crystal
- Diamond
- Pearl
- Platinum
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Electric moves get STAB, and have their type highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
— | — | — | — | — | — | — | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
|||
6 | 6 | 5 | 5 | 5 | 5 | 5 | 5 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
8 | 8 | 10 | 10 | 10 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||||
11 | 11 | 13 | 13 | 13 | 10 | 10 | 10 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
|||
18 | 18 | 18 | 13 | 13 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
||||||
13 | 18 | 18 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||||||
18 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
|||||||||||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||||||||||
Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||||||||||
Disarming Voice | 15 | 40 | — | Never misses. |
|||||||||||
Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
|||||||||||
Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
|||||||||||
Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
|||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
||||||||||
Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||||||||||
Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
|||||||||||
Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
|||||||||||
Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||||||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||||||||||
Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
|||||||||||
Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | |||||||||||||||
• | • | • | • | • | • | • | Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
|||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
|||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||
Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||||||||
Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
|||||||||||
Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
|||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||||||||||
Shock Wave | 20 | 60 | — | Never misses. |
|||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||
Swift | 20 | 60 | — | Never misses. |
|||||||||||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||||||||||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||||||||
Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||||||
04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
||||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
||||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||
24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||
25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||||||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
||||||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
39 | Swift | 20 | 60 | — | Never misses. |
||||||||||
40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||
43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||||
49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||||||
56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||||
57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||
H5 | H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
||||
72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
|||||||
73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||
78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||
86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||
93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
|||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |