Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 26
- Kanto
- 26
- Original Johto
- 23
- Original Hoenn
- 157
- Original Sinnoh
- 105
- Extended Sinnoh
- 105
- Updated Johto
- 23
- Central Kalos
- 37
- New Hoenn
- 164
- Original Alola
- 26
- Original Melemele
- 26
- Updated Alola
- 33
- Updated Melemele
- 33
Names
- Japanese
- ライチュウ (raichuu)
- ライチュウ
- Official roomaji
- Raichu
- Korean
- 라이츄
- Chinese
- 雷丘
- 雷丘
- French
- Raichu
- German
- Raichu
- Spanish
- Raichu
- Italian
- Raichu
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Pichu | Pikachu Level up, with at least 220 happiness | Raichu Use a Thunder Stone |
Raichu Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.5 | 293 | 324 | |
Attack | 65.1 | 248 | 279 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 70.6 | 248 | 279 | |
Special Defense | 64.0 | 228 | 259 | |
Speed | 91.0 | 288 | 319 | |
Total | 61.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/16/21
Flavor
Flavor Text
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Its tail discharges electricity into the ground, protecting it from getting shocked.
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When its electricity builds, its muscles are stimulated, and it becomes more aggressive than usual.
It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.
If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon’s nest.
This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.
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It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.
It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.
Sprites
Height
2'7.5"
0.8 m
Weight
66.1 lb
30.0 kg
Locations
- Red
- Blue
Pal Park
- Area
- Forest
- Score
- 90
- Rate
- 3
Moves
Electric moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | — | — | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | — | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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— | — | — | — | — | — | — | — | — | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Level up, learned by Pikachu but not Raichu | ||||||||||||||||||
5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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13 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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18 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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23 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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26 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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53 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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58 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Level up, learned by Pikachu but not Raichu | ||||||||||||||||||
5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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13 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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18 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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23 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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26 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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53 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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58 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Level up, learned by Pikachu but not Raichu | ||||||||||||||||||
5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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13 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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18 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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23 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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26 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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45 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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53 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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58 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Level up, learned by Pikachu but not Raichu | ||||||||||||||||||
6 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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16 | 11 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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26 | Swift | 20 | 60 | — | Never misses. |
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— | — | — | — | — | 5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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8 | 8 | 10 | 10 | 10 | 13 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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18 | 18 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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15 | 15 | 15 | 18 | 18 | 21 | 21 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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23 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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20 | 20 | 20 | 21 | 21 | 26 | 26 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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29 | 29 | 34 | 34 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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26 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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33 | 33 | 33 | 33 | 34 | 34 | 37 | 37 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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37 | 37 | 42 | 42 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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42 | 42 | 45 | 45 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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43 | 41 | 41 | 41 | 45 | 45 | 50 | 50 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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50 | 50 | 50 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Level up, learned by Pichu but not Raichu | ||||||||||||||||||
— | — | — | — | — | — | — | — | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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11 | 11 | 13 | 13 | 13 | 10 | 10 | 10 | 10 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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18 | 18 | 18 | 18 | 13 | 13 | 13 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Egg, learned by Pichu but not Raichu | ||||||||||||||||||
Bestow | 15 | — | — | Gives the user's held item to the target. |
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Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Disarming Voice | 15 | 40 | — | Never misses. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Stadium: Surfing Pikachu: Learned when a non-rental Pikachu helps beat Prime Cup Master Ball R-2. It must participate in every battle, and you must win with no continues. | ||||||||||||||||||
Stadium: Surfing Pikachu, learned by Pikachu but not Raichu | ||||||||||||||||||
• | • | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Volt Tackle Pichu: Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | ||||||||||||||||||
Volt Tackle Pichu, learned by Pichu but not Raichu | ||||||||||||||||||
• | • | • | • | • | • | • | • | Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Form Change: Appears when Rotom or Cosplay Pikachu changes form. Disappears if the Pokémon becomes another form and this move can only be learned by form change. | ||||||||||||||||||
Form Change, learned by Pikachu but not Raichu | ||||||||||||||||||
• | Flying Press | 10 | 100 | 95% | ||||||||||||||
Form Change, learned by Pikachu but not Raichu | ||||||||||||||||||
• | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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Form Change, learned by Pikachu but not Raichu | ||||||||||||||||||
• | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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Form Change, learned by Pikachu but not Raichu | ||||||||||||||||||
• | Icicle Crash | 10 | 85 | 90% | Has a 30% chance to make the target flinch. |
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Form Change, learned by Pikachu but not Raichu | ||||||||||||||||||
• | Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Tutor, learned by Pichu but not Raichu | ||||||||||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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01 | 01 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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05 | 05 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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16 | 16 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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17 | 17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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19 | 19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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40 | 40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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45 | 45 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |